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Natsura is a framework allowing you to choose which path you want.","About Us",{"title":591,"description":592,"image":606,"closing":609},"Why we're building Natsura",{"type":593,"value":594,"toc":602},"minimark",[595,599],[596,597,598],"p",{},"At Natsura, our mission is to give artists powerful new tools that offer complete creative control and let you shape your own workflow.",[596,600,601],{},"We believe people belong at the centre of creativity, and that technology should serve you, not replace you. Our design philosophy draws on music, games and, of course, the natural world. Natsura unlocks new creative and technical possibilities and makes the work more rewarding: easy to pick up, with a real route to mastery, whether you're a solo artist or a large studio.",{"title":603,"searchDepth":604,"depth":604,"links":605},"",2,[],{"src":607,"alt":608},"https:\u002F\u002Fmedia.natsura.com\u002F35d7d912-7b57-4c30-b099-519fa172255c.jpg","Green field with a tree, rendered with Natsura",{"type":593,"value":610,"toc":620},[611,614,617],[596,612,613],{},"Natsura is entirely self-funded. Our only investors are our users, and the only people shaping our tools are our team and the artists and studios who use them. That gives us the time and freedom to build things properly.",[596,615,616],{},"We're building Natsura as a worker-owned co-operative. No one here will earn many times more than their colleagues, and decisions about profits and the future of the company will rest with the people who work here. For studios, that means Natsura won't be sold to the highest bidder. We're here for the long run.",[596,618,619],{},"We're unashamedly idealistic about what we're building, and how we're building it. We're also pragmatic and persistent, and so far that has served us well.",{"title":603,"searchDepth":604,"depth":604,"links":621},[],{"image":623,"caption":626,"members":627},{"src":624,"alt":625},"https:\u002F\u002Fmedia.natsura.com\u002Feee4fdcc-3db4-45db-9855-21932d596650.jpg","The Natsura team presenting at at Everything Procedural Conference in the Netherlands","George and Feike presenting at Everything Procedural Conference in the Netherlands",[628,644,657,672],{"name":629,"role":630,"quote":631,"focus":632,"avatar":634,"image":636,"links":639},"George Hulm","Co-Founder & Developer","George has spent more than a decade building natural worlds in real time. He shapes Natsura's artist workflows and leads the tutorials that help studios bring production-ready foliage into their pipelines.",[633],"Artist workflows",{"src":635,"alt":629},"https:\u002F\u002Fcdna.artstation.com\u002Fp\u002Fusers\u002Favatars\u002F000\u002F593\u002F542\u002Flarge\u002F80233311f723b2c285ccd61fcfa7160d.jpg?1603104003",{"src":637,"alt":638},"https:\u002F\u002Fmedia.natsura.com\u002Fb03007ac-0dbf-4651-af67-f9610e00ff3e.jpg","Photo of George in a forest, holding a camera",[640],{"label":641,"to":642,"icon":643},"Profile","https:\u002F\u002Fb00merang.artstation.com\u002F","i-lucide-external-link",{"name":645,"role":630,"quote":646,"focus":647,"avatar":649,"image":651,"links":654},"Feike Postmes","Feike is a technical artist with a love of maths, working where systems meet human interaction. After procedural R&D at Square Enix in Tokyo and autonomous vehicles, he now builds Natsura's growth engine.",[648,48],"System design",{"src":650,"alt":645},"https:\u002F\u002Fmedia.natsura.com\u002Fa9f26051-83f1-47c8-8a2f-ec4a3f7fc14f.jpeg",{"src":652,"alt":653},"https:\u002F\u002Fmedia.natsura.com\u002Fc88527b7-c1a8-4733-85e3-cb9f62206bfc.jpg","Photo of Feike walking down the stairs, surrounded by bright red fall foliage",[655],{"label":641,"to":656,"icon":643},"https:\u002F\u002Ffeikepostmes.com\u002F",{"name":658,"role":659,"quote":660,"focus":661,"avatar":664,"image":666,"links":669},"Mike Newbon","Design & Web Development","Mike builds and runs the public face of Natsura: the site, the store and the licensing front-end. He shapes how the product looks and feels.",[662,663],"Store & Licensing","Brand & Website",{"src":665,"alt":658},"https:\u002F\u002Fgithub.com\u002Fmikenewbon.png",{"src":667,"alt":668},"https:\u002F\u002Fmedia.natsura.com\u002F94e37e5a-702f-4f16-847e-aefc37ee6b34.jpg","Photo of Mike standing in a green field of yellow flowers",[670],{"label":641,"to":671,"icon":643},"https:\u002F\u002Fgithub.com\u002Fmikenewbon",{"name":673,"role":674,"quote":675,"focus":676,"avatar":679,"image":682},"Elyse Groenendaal","Admin & Support","Elyse keeps everything running smoothly behind the scenes, from admin and operations to helping users when they need support.",[677,678],"Admin & Ops","Customer Support",{"src":680,"alt":681},"https:\u002F\u002Fmedia.natsura.com\u002Fad9ea786-8cf4-44cb-8bf5-ffdae24f5e6c.jpg","Elyse",{"src":683,"alt":684},"https:\u002F\u002Fmedia.natsura.com\u002Fe92db8c2-76e5-44b5-859c-560b39c3eab4.jpg","Photo of Elyse in a field in nature on a sunny day",{"title":686,"description":687,"items":694},"How we got here",{"type":593,"value":688,"toc":692},[689],[596,690,691],{},"From being frustrated tool users to building a tool.",{"title":603,"searchDepth":604,"depth":604,"links":693},[],[695,709,722,735,755,774],{"title":696,"description":697,"date":704,"badge":705,"icon":706,"image":707},"Project Pegasus",{"type":593,"value":698,"toc":702},[699],[596,700,701],{},"During SideFX Project Pegasus, the Flora toolkit was created. This toolkit has inspired the origin of Natsura.",{"title":603,"searchDepth":604,"depth":604,"links":703},[],"April 2023","Origin","i-lucide-sprout",{"src":708},"https:\u002F\u002Fmedia.natsura.com\u002F32851285-602a-4af4-a0cc-a7ce89fb0820.webp",{"title":710,"description":711,"date":718,"badge":719,"image":720},"Prototype (1 Year)",{"type":593,"value":712,"toc":716},[713],[596,714,715],{},"After a year of development, SideFX invites the team to present their progress.",{"title":603,"searchDepth":604,"depth":604,"links":717},[],"August 2024","v0.1",{"src":721},"https:\u002F\u002Fmedia.natsura.com\u002Fcb04fcae-ccc0-4e8e-980e-1b3e0696d8c9.png",{"title":723,"description":724,"date":731,"badge":732,"image":733},"The first real test - Project Elderwood",{"type":593,"value":725,"toc":729},[726],[596,727,728],{},"Thanks to SideFX George and Feike had the opportunity to put Natsura to the test on Project Elderwood.",{"title":603,"searchDepth":604,"depth":604,"links":730},[],"April 2025","v0.3",{"src":734},"https:\u002F\u002Fmedia.natsura.com\u002F219b7adc-c75e-44d5-b37e-6c9dc87de41a.png",{"title":736,"description":737,"date":744,"badge":745,"icon":746,"image":747,"links":750},"Early Access opens",{"type":593,"value":738,"toc":742},[739],[596,740,741],{},"Natsura 0.4 opens Early Access with scan processing tools, decorations, meshing, and expanded species recipes. This is the moment user feedback started to get incorporated heavily, and Cosku Turhan  began to blow the teams mind with his incredible tree studies.",{"title":603,"searchDepth":604,"depth":604,"links":743},[],"July 2025","v0.4","i-lucide-rocket",{"src":748,"alt":749},"https:\u002F\u002Fmedia.natsura.com\u002Fcbd7a9f0-6996-414f-be0a-61144d6a13d7.avif","Cosku Turhan",[751],{"label":752,"to":753,"icon":754},"Natsura 0.4 Early Access","\u002Fchangelog\u002F0-4-0","i-lucide-history",{"title":756,"description":757,"date":764,"badge":765,"icon":766,"image":767,"links":769},"Commercial launch",{"type":593,"value":758,"toc":762},[759],[596,760,761],{},"Natsura website launches, and the tools becomes available for commercial use. Studios start putting it into real production.",{"title":603,"searchDepth":604,"depth":604,"links":763},[],"November 2025","v0.5","i-lucide-briefcase",{"src":768,"alt":749},"https:\u002F\u002Fmedia.natsura.com\u002F7674704d-f537-4c8c-9dab-675b0a8319cd.png",[770],{"label":771,"to":772,"icon":773},"Read: Natsura is available for commercial use","\u002Farticles\u002Fcommercial-launch","i-lucide-newspaper",{"title":775,"description":776,"date":783,"badge":784,"icon":785,"image":786,"links":788},"First Studio Case Study",{"type":593,"value":777,"toc":781},[778],[596,779,780],{},"Dead Astronauts explain how Natsura helped them on their production",{"title":603,"searchDepth":604,"depth":604,"links":782},[],"July 2026","v0.7","i-lucide-map",{"src":787},"https:\u002F\u002Fmedia.natsura.com\u002F1452612a-afff-4a90-a26d-a6c8d83befb7.png",[789],{"label":790,"to":791,"icon":785},"See the roadmap","\u002Froadmap",{},true,{"title":795,"description":796},"About Natsura - Mission & The Team","What is Natsura's mission? At Natsura, our mission is to give artists complete creative control over vegetation, with tools that let you shape it your way instead of telling you how to grow your plants.",{"id":583,"path":798,"stem":799,"extension":586,"title":800,"description":801,"links":802,"testimonials":814,"meta":874,"navigation":793,"seo":875},"\u002Fcta","cta","Sign up for Natsura and start creating stunning foliage today","Join the Natsura community and join other artists and developers in the conversation.",[803,809],{"label":804,"to":805,"icon":806,"color":807,"variant":808},"Try Natsura","\u002Flogin","i-lucide-download","primary","subtle",{"label":810,"to":811,"icon":812,"trailing":793,"color":813,"variant":808},"Pricing","\u002Fpricing","i-lucide-arrow-right","neutral",[815,820,825,833,841,849,857,865,870],{"title":816,"user":817},"My experience with Natsura so far has been great, coming form SpeedTree and having absolutely zero previous experience with Houdini I have to say that the transition has been very smooth.",{"name":818,"description":819},"Aranabel","3D Artist",{"title":821,"user":822},"You guys have made a really great tool, and I’m really enjoying using it. At first, I thought it would be similar to PVE because I’ve used it before, but this tool is quite different",{"name":823,"description":824},"Abdul Razzaq","Senior Vegetation Artist",{"title":826,"image":827,"user":830},"Natsura is a tool ready for future developments, breaking with conventions and limitations of the past. The way simulation and guided control is mixed is unique to any other tool I worked with, and allows for modelling plants true to reality like it wasn't possible before. Even if that comes with a bit of a learning curve, I'm convinced it'll be the future of vegetation making!",{"src":828,"alt":829},"https:\u002F\u002Fmedia.natsura.com\u002F3172c05a-67e1-4666-8b50-1f26e5eedb3a.png","a picture of a patch of pine trees",{"name":831,"description":832},"Tilman Mielsch","Technical Vegetation Artist",{"title":834,"image":835,"user":838},"Natsura is a groundbreaking new approach to an age old problem in video games and film- how do artists create non-cookie cutter realistic foliage that doesn't compromise. To me?  Natsura is to technical artists what C was to programmers, and personally, I am excited to see it grow.",{"src":836,"alt":837},"https:\u002F\u002Fmedia.natsura.com\u002F7c05c091-ddf5-4061-99be-c769c1319914.png","a picture of Roots",{"name":839,"description":840},"Lillian Salehi","Environment Artist",{"title":842,"image":843,"user":846},"i love that we can make all kinds of trees with the tools",{"src":844,"alt":845},"https:\u002F\u002Fmedia.natsura.com\u002Fd0f16c7b-0278-4de1-b6f3-adb46f3e3451.png","a picture of a stylized tree sketch using the natsura unreal plugin",{"name":847,"description":848},"Lea Kronenberger","3D Art Lead - Frictional Games",{"title":850,"user":851},"Where creativity meets control — a fresh approach to vegetation assets, built by passionate developers.",{"name":852,"description":853,"avatar":854},"Paul Suchan","Environmental Artist",{"src":855,"alt":856},"https:\u002F\u002Fmedia.natsura.com\u002F0bbd236b-061f-4e18-b6bd-6c8a652afc19.jpeg","Environmental Artist - Warhorse",{"title":858,"user":859},"I love Natsura's approach of combining simulation with parametric control - the developers are passionate and it shows in the product.",{"name":860,"description":861,"avatar":862},"Jan Klasen","Co-Founder - Realbiomes",{"src":863,"alt":864},"https:\u002F\u002Fmedia.natsura.com\u002F8e55e864-5021-4808-9557-17499655519a.jpeg","RealBiomes",{"title":866,"user":867},"The best way to describe Natsura would be to imagine all the possibilities inside Houdini combined with decades of experience in Procedural Vegetation Creation all combined in a single artist friendly toolbox.",{"name":868,"description":869},"Chico Spans","Expert Biome Artist @ Activision Elsewhere",{"title":871,"user":872},"Its an amazing software even though I'm totally new to Houdini.",{"name":873},"Cheenu",{},{"title":800,"description":801},1792674441907]