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Previs","\u002Fdocs\u002Fnodes\u002Fwind-previs","1.docs\u002F7.Nodes\u002Fwind-previs",{"title":554,"path":555,"stem":556},"Wrangle","\u002Fdocs\u002Fnodes\u002Fwrangle","1.docs\u002F7.Nodes\u002Fwrangle",{"id":558,"title":380,"body":559,"description":769,"extension":770,"meta":771,"navigation":783,"path":381,"seo":784,"stem":382,"__hash__":785},"docs\u002F1.docs\u002F7.Nodes\u002Fgraft-mesh.md",{"type":560,"value":561,"toc":761},"minimark",[562,576,585,590,608,612,617,620,624,708,712,744,747],[563,564,565,568,569,572,573,575],"p",{},[566,567,380],"strong",{}," remeshes imported high-poly geometry and prepares the region where procedural extensions will be grafted on. It sits between ",[570,571,396],"a",{"href":397}," and ",[570,574,329],{"href":330}," in the trunk-extension workflow.",[563,577,578,579,572,582,584],{},"For workflow context, see ",[570,580,581],{"href":151},"Scans",[570,583,154],{"href":155},".",[586,587,589],"h2",{"id":588},"inputs","Inputs",[591,592,593,602],"ul",{},[594,595,596,599,600,584],"li",{},[566,597,598],{},"Left input."," The imported high-poly mesh from ",[570,601,396],{"href":397},[594,603,604,607],{},[566,605,606],{},"Right input (yellow)."," Profile points from Import Highpoly that mark where procedural extensions will attach.",[586,609,611],{"id":610},"outputs","Outputs",[563,613,614,615,584],{},"A remeshed graft-ready mesh with profiles packed for downstream consumption. Feeds into ",[570,616,329],{"href":330},[563,618,619],{},"Remeshing uses a fast point-cloud-based meshing process, followed by a remesh and an optional adaptive poly reduction, producing a clean mesh at the boundary where procedural extensions attach.",[586,621,623],{"id":622},"parameters","Parameters",[625,626,627,640],"table",{},[628,629,630],"thead",{},[631,632,633,637],"tr",{},[634,635,636],"th",{},"Parameter",[634,638,639],{},"Description",[641,642,643,656,664,672,680,692,700],"tbody",{},[631,644,645,649],{},[646,647,648],"td",{},"Blend mode",[646,650,651,652,655],{},"Currently only ",[566,653,654],{},"baked blend"," is supported. Bakes textures into the unique texture for a clean visual transition between scan and procedural.",[631,657,658,661],{},[646,659,660],{},"Flatten ends",[646,662,663],{},"Recommended. Creates a cleaner tube start point for procedural extensions.",[631,665,666,669],{},[646,667,668],{},"End reduction",[646,670,671],{},"How much to reduce poly count toward the ends of the mesh. End density drives the density of the procedurally-extended mesh.",[631,673,674,677],{},[646,675,676],{},"Blend region",[646,678,679],{},"Over what region the poly reduction and texture blend occur. A longer region produces a smoother reduction in poly count and stretches the blended texture across a larger area.",[631,681,682,685],{},[646,683,684],{},"Graft texture section",[646,686,687,688,691],{},"Where tiling textures are assigned. UV scale is set here. Alternatively, switch to ",[566,689,690],{},"resource mode"," and reference a Natsura surface resource.",[631,693,694,697],{},[646,695,696],{},"Auto UV",[646,698,699],{},"A fast auto-UV for high-poly meshes. Effective in most cases by default; the most common setting to adjust is the number of clusters. Auto UV uses a clustering-based approach to define UV islands.",[631,701,702,705],{},[646,703,704],{},"Skip remeshing",[646,706,707],{},"When the input mesh is already well-formed, remeshing can be skipped. An option at the top of the parameters preserves the input mesh's existing UVs and skips remeshing entirely. The mesh still flows through Create Graft Mesh; only the remeshing portion within it is optional.",[586,709,711],{"id":710},"internal-utilities","Internal utilities",[591,713,714,720,726,732,738],{},[594,715,716,719],{},[566,717,718],{},"Scan to Mesh."," Controls remeshing, including end caps.",[594,721,722,725],{},[566,723,724],{},"Scan Auto UV."," UV tool for high-poly meshes.",[594,727,728,731],{},[566,729,730],{},"Scan Extend Profiles."," Creates the unique mesh for profiles, used as the source for the tiling texture bake injection.",[594,733,734,737],{},[566,735,736],{},"Scan Material (×2)."," One assigned to the high-poly source, one to the extended profiles.",[594,739,740,743],{},[566,741,742],{},"Pack Profiles."," Sets up the packing of profiles for the core system to read.",[563,745,746],{},"Additional controls inside the wrapper handle fixing the mesh of the extended profile.",[563,748,749,750,752,753,752,755,752,757,752,759],{},"See also: ",[570,751,146],{"href":151}," · ",[570,754,154],{"href":155},[570,756,396],{"href":397},[570,758,329],{"href":330},[570,760,93],{"href":539},{"title":762,"searchDepth":763,"depth":763,"links":764},"",2,[765,766,767,768],{"id":588,"depth":763,"text":589},{"id":610,"depth":763,"text":611},{"id":622,"depth":763,"text":623},{"id":710,"depth":763,"text":711},"Remeshes imported high-poly geometry and prepares the region where procedural extensions will attach.","md",{"context":772,"internal":773,"since":774,"tags":775,"sidebar":781,"category":782},"sop","natsura::create_graft_mesh::1.0","20.5",[776,777,778,779,780],"natsura","highpoly","scan","graft","remesh",{"label":380},"Trunks",true,{"title":380,"description":769},"5oDHBTVTzEA699UDLLle3gaE4Ejl0-XQzmpp39rsd48",[787,789],{"title":376,"path":377,"stem":378,"description":788,"children":-1},"Exports Natsura assemblies to Unreal as Nanite Skeletal Assemblies: USD plus a wind.json describing wind layers.",{"title":384,"path":385,"stem":386,"description":790,"children":-1},"A uniform up-vector across the entire tree. Drives the gravitropic response.",1780555268693]