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Wizard","\u002Fdocs\u002Fnodes\u002Fsurface-wizard","1.docs\u002F7.Nodes\u002Fsurface-wizard",{"title":531,"path":532,"stem":533},"Switch","\u002Fdocs\u002Fnodes\u002Fswitch","1.docs\u002F7.Nodes\u002Fswitch",{"title":535,"path":536,"stem":537},"Treeparameterize","\u002Fdocs\u002Fnodes\u002Ftreeparameterize","1.docs\u002F7.Nodes\u002Ftreeparameterize",{"title":93,"path":539,"stem":540},"\u002Fdocs\u002Fnodes\u002Ftrunk-decoration","1.docs\u002F7.Nodes\u002Ftrunk-decoration",{"title":542,"path":543,"stem":544},"Unreal Wizard (Deprecated)","\u002Fdocs\u002Fnodes\u002Funreal-wizard","1.docs\u002F7.Nodes\u002Funreal-wizard",{"title":546,"path":547,"stem":548},"Wind Config","\u002Fdocs\u002Fnodes\u002Fwind-config","1.docs\u002F7.Nodes\u002Fwind-config",{"title":550,"path":551,"stem":552},"Wind Previs","\u002Fdocs\u002Fnodes\u002Fwind-previs","1.docs\u002F7.Nodes\u002Fwind-previs",{"title":554,"path":555,"stem":556},"Wrangle","\u002Fdocs\u002Fnodes\u002Fwrangle","1.docs\u002F7.Nodes\u002Fwrangle",{"id":558,"title":396,"body":559,"description":971,"extension":972,"meta":973,"navigation":984,"path":397,"seo":985,"stem":398,"__hash__":986},"docs\u002F1.docs\u002F7.Nodes\u002Fhighpoly-import.md",{"type":560,"value":561,"toc":952},"minimark",[562,574,582,587,595,599,605,609,625,629,634,665,669,696,700,752,756,776,780,800,804,832,836,872,876,904,908,934],[563,564,565,568,569,573],"p",{},[566,567,396],"strong",{}," loads high-resolution scanned or photogrammetry meshes to extract trunk profiles and reference geometry for procedural extension. The node is a wrapper for several scan and mesh utilities and has an interactive wizard state that guides through importing scanned geometry, assigning textures, and extracting trunk profiles. The extracted profiles feed into ",[570,571,572],"a",{"href":381},"Graft Mesh",".",[563,575,576,577,579,580,573],{},"For workflow context, see ",[570,578,146],{"href":151}," and ",[570,581,154],{"href":155},[583,584,586],"h2",{"id":585},"inputs","Inputs",[563,588,589,590,594],{},"A high-resolution mesh: scan, sculpt, or other high-poly source. No SOP input required when the source is loaded via the wizard or the ",[591,592,593],"code",{},"Source File"," parameter.",[583,596,598],{"id":597},"outputs","Outputs",[563,600,601,602,604],{},"The imported mesh with materials and profile selections, ready to feed ",[570,603,572],{"href":381},". Two output streams: the high-poly mesh and the selected profile points (carried separately downstream).",[583,606,608],{"id":607},"modes-states","Modes \u002F States",[610,611,612,619],"ul",{},[613,614,615,618],"li",{},[566,616,617],{},"Wizard."," Python state. Press Enter (or the wizard button) to launch a guided import that walks through loading the mesh, assigning textures, selecting kept parts, and picking profile points.",[613,620,621,624],{},[566,622,623],{},"Advanced mode."," Toggle to populate fields manually, as with any Houdini HDA.",[583,626,628],{"id":627},"parameters","Parameters",[630,631,633],"h3",{"id":632},"wizard","Wizard",[635,636,637,650],"table",{},[638,639,640],"thead",{},[641,642,643,647],"tr",{},[644,645,646],"th",{},"Parameter",[644,648,649],{},"Description",[651,652,653],"tbody",{},[641,654,655,659],{},[656,657,658],"td",{},"Press",[656,660,661,664],{},[591,662,663],{},"[Press Enter]"," activates the interactive wizard state.",[630,666,668],{"id":667},"source","Source",[635,670,671,679],{},[638,672,673],{},[641,674,675,677],{},[644,676,646],{},[644,678,649],{},[651,680,681,688],{},[641,682,683,685],{},[656,684,593],{},[656,686,687],{},"Path to the high-poly mesh on disk.",[641,689,690,693],{},[656,691,692],{},"Import",[656,694,695],{},"Triggers the import.",[630,697,699],{"id":698},"cache","Cache",[635,701,702,710],{},[638,703,704],{},[641,705,706,708],{},[644,707,646],{},[644,709,649],{},[651,711,712,720,728,736,744],{},[641,713,714,717],{},[656,715,716],{},"Geometry Cache",[656,718,719],{},"Cache toggle for repeated reloads of large meshes.",[641,721,722,725],{},[656,723,724],{},"Reload",[656,726,727],{},"Forces a cache refresh.",[641,729,730,733],{},[656,731,732],{},"Cache Name",[656,734,735],{},"Filename for the cached representation.",[641,737,738,741],{},[656,739,740],{},"Cache Directory",[656,742,743],{},"Where the cache is written.",[641,745,746,749],{},[656,747,748],{},"Cache Type",[656,750,751],{},"Cache format.",[630,753,755],{"id":754},"material","Material",[635,757,758,766],{},[638,759,760],{},[641,761,762,764],{},[644,763,646],{},[644,765,649],{},[651,767,768],{},[641,769,770,773],{},[656,771,772],{},"color, roughness, normal, height",[656,774,775],{},"Texture inputs that the embedded Scan Material assigns to the imported geometry.",[630,777,779],{"id":778},"transform","Transform",[635,781,782,790],{},[638,783,784],{},[641,785,786,788],{},[644,787,646],{},[644,789,649],{},[651,791,792],{},[641,793,794,797],{},[656,795,796],{},"Rotate, Scale",[656,798,799],{},"Transform adjustments before the rest of the import processing.",[630,801,803],{"id":802},"process","Process",[635,805,806,814],{},[638,807,808],{},[641,809,810,812],{},[644,811,646],{},[644,813,649],{},[651,815,816,824],{},[641,817,818,821],{},[656,819,820],{},"Trim Mesh",[656,822,823],{},"Sub-folder of trim-related controls.",[641,825,826,829],{},[656,827,828],{},"Profiles to Extend",[656,830,831],{},"Sub-folder of profile-picker controls.",[630,833,835],{"id":834},"proxy-settings","Proxy Settings",[635,837,838,846],{},[638,839,840],{},[641,841,842,844],{},[644,843,646],{},[644,845,649],{},[651,847,848,856,864],{},[641,849,850,853],{},[656,851,852],{},"Proxy Reduction Mode",[656,854,855],{},"How the point-cloud preview is generated.",[641,857,858,861],{},[656,859,860],{},"Point separation \u002F percent",[656,862,863],{},"Density of the preview points.",[641,865,866,869],{},[656,867,868],{},"Colour preview + correction",[656,870,871],{},"Colour controls on the preview.",[630,873,875],{"id":874},"advanced","Advanced",[635,877,878,886],{},[638,879,880],{},[641,881,882,884],{},[644,883,646],{},[644,885,649],{},[651,887,888,896],{},[641,889,890,893],{},[656,891,892],{},"Show points guide",[656,894,895],{},"Visual aid for selecting points.",[641,897,898,901],{},[656,899,900],{},"Cleanup, fuse distance, colour texture presence, selection + profile settings",[656,902,903],{},"Lower-level controls used by the wizard.",[583,905,907],{"id":906},"internal-utilities","Internal utilities",[610,909,910,916,922,928],{},[613,911,912,915],{},[566,913,914],{},"Import step."," Reads the source mesh into the workflow.",[613,917,918,921],{},[566,919,920],{},"Scan Material."," Assigns the material to the scan. Has its own dive target for COPs-based material editing.",[613,923,924,927],{},[566,925,926],{},"Scan to Parts."," Lets the artist select, from the point cloud, which parts of the scan to keep.",[613,929,930,933],{},[566,931,932],{},"Scan Profiles."," Interactive picker for the end-tube points used for procedural extension.",[563,935,936,937,939,940,939,942,939,946,939,948,939,950],{},"See also: ",[570,938,146],{"href":151}," · ",[570,941,154],{"href":155},[570,943,945],{"href":944},"\u002Flearning\u002Fextend-scanned-trunks","Extend Scanned Trunks (learning)",[570,947,572],{"href":381},[570,949,329],{"href":330},[570,951,93],{"href":539},{"title":953,"searchDepth":954,"depth":954,"links":955},"",2,[956,957,958,959,970],{"id":585,"depth":954,"text":586},{"id":597,"depth":954,"text":598},{"id":607,"depth":954,"text":608},{"id":627,"depth":954,"text":628,"children":960},[961,963,964,965,966,967,968,969],{"id":632,"depth":962,"text":633},3,{"id":667,"depth":962,"text":668},{"id":698,"depth":962,"text":699},{"id":754,"depth":962,"text":755},{"id":778,"depth":962,"text":779},{"id":802,"depth":962,"text":803},{"id":834,"depth":962,"text":835},{"id":874,"depth":962,"text":875},{"id":906,"depth":954,"text":907},"Loads high-resolution scanned or photogrammetry meshes for trunk profile extraction and reference geometry.","md",{"context":974,"internal":975,"since":976,"tags":977,"sidebar":982,"category":983},"sop","natsura::import_highpoly::1.0","20.5",[978,979,980,981],"natsura","highpoly","scan","import",{"label":396},"Trunks",true,{"title":396,"description":971},"U2enwe4C5jw_JFdEdLasCJa41ctxAMk6MxSkOltyfyA",[988,990],{"title":392,"path":393,"stem":394,"description":989,"children":-1},"Draw growth by hand. Author parts of a tree directly (a hero branch, a sketched silhouette) and have the simulator pick up from your input and fill in the rest procedurally.",{"title":400,"path":401,"stem":402,"description":991,"children":-1},"Tags input geometry with a name attribute that identifies which pieces are shared instances. Used to preserve instance relationships through downstream Natsura processing and export.",1780555270092]