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Wizard","\u002Fdocs\u002Fnodes\u002Fsurface-wizard","1.docs\u002F7.Nodes\u002Fsurface-wizard",{"title":536,"path":537,"stem":538},"Switch","\u002Fdocs\u002Fnodes\u002Fswitch","1.docs\u002F7.Nodes\u002Fswitch",{"title":540,"path":541,"stem":542,"badge":282},"Treeparameterize","\u002Fdocs\u002Fnodes\u002Ftreeparameterize","1.docs\u002F7.Nodes\u002Ftreeparameterize",{"title":94,"path":544,"stem":545},"\u002Fdocs\u002Fnodes\u002Ftrunk-decoration","1.docs\u002F7.Nodes\u002Ftrunk-decoration",{"title":547,"path":548,"stem":549,"badge":507},"Unreal Wizard (Deprecated)","\u002Fdocs\u002Fnodes\u002Funreal-wizard","1.docs\u002F7.Nodes\u002Funreal-wizard",{"title":551,"path":552,"stem":553,"badge":282},"Wind Config","\u002Fdocs\u002Fnodes\u002Fwind-config","1.docs\u002F7.Nodes\u002Fwind-config",{"title":555,"path":556,"stem":557,"badge":282},"Wind Previs","\u002Fdocs\u002Fnodes\u002Fwind-previs","1.docs\u002F7.Nodes\u002Fwind-previs",{"title":559,"path":560,"stem":561},"Wrangle","\u002Fdocs\u002Fnodes\u002Fwrangle","1.docs\u002F7.Nodes\u002Fwrangle",{"id":563,"title":415,"body":564,"description":772,"extension":773,"meta":774,"navigation":776,"path":416,"robots":25,"seo":777,"sitemap":778,"stem":417,"__hash__":779},"docs\u002F1.docs\u002F7.Nodes\u002Finternal-nodes.md",{"type":565,"value":566,"toc":750},"minimark",[567,578,594,610,613,618,621,626,635,639,645,648,653,656,665,668,674,677,682,685,693,697,705,709,714,718,723,727,732,736,741,745],[568,569,570],"warning",{},[571,572,573,577],"p",{},[574,575,576],"strong",{},"Internal \u002F Unstable."," These nodes are implementation details, not part of the stable user-facing API. Behaviour and parameters may change without notice.",[571,579,580,581,585,586,589,590,593],{},"Some Natsura nodes use internal low-level primitives (e.g. ",[582,583,584],"code",{},"Grow Core",", ",[582,587,588],{},"Repeat Core","). Others are ",[574,591,592],{},"inner utilities"," of artist-facing wrappers, exposed at the top level for advanced workflows where the wrapper's coarseness is not the right granularity. These all appear in node graphs, error messages, and the network when diving into a wrapper.",[571,595,596,599,600,585,603,585,605,585,607,609],{},[574,597,598],{},"For normal use, stick to the documented nodes"," like ",[601,602,391],"a",{"href":392},[601,604,468],{"href":469},[601,606,98],{"href":276},[601,608,399],{"href":400},".",[571,611,612],{},"If you're building custom tools or need low-level access, these primitives exist; they are not covered by stability guarantees.",[614,615,617],"h2",{"id":616},"verbs-the-core-layer","Verbs (the core layer)",[571,619,620],{},"The low-level verbs that modules compose. Each does one focused thing. Documented here for advanced custom-tool authors, debug visibility in error messages, and direct use when a module's composition isn't the right shape.",[622,623,625],"h3",{"id":624},"grow-core-repeat-core","Grow Core, Repeat Core",[571,627,628,629,631,632,634],{},"The minimal execution-time verbs that the public ",[601,630,391],{"href":392}," and ",[601,633,468],{"href":469}," modules are built from.",[614,636,638],{"id":637},"assembly-resource-inner-utilities","Assembly Resource inner utilities",[571,640,641,642,644],{},"These are the inner utilities of the ",[601,643,288],{"href":289}," wrapper. They can also be placed at the top level for granular step-by-step setups.",[622,646,407],{"id":647},"import-assembly",[571,649,650,651,609],{},"Brings source geometry (a Natsura simulate output, USD, BGEO, or SOPs) into the assembly workflow. Internal to ",[601,652,288],{"href":289},[622,654,460],{"id":655},"pivot-edit",[571,657,658,659,662,663,609],{},"Hosts the ",[574,660,661],{},"edit-pivots"," interactive state. When auto-rigging fails because pivots are not at the base of branches, buds, or leaves, this node provides manual pivot placement. Internal to ",[601,664,288],{"href":289},[622,666,336],{"id":667},"build-assembly-rig",[571,669,670,671,673],{},"Performs the auto-rigging step that produces Natsura's specific assembly rig. Settings are exposed at the node level when the default rigging behaviour needs adjustment. Internal to ",[601,672,288],{"href":289},", and also available standalone.",[622,675,284],{"id":676},"assembly-pack",[571,678,679,680,609],{},"Packs rigged assemblies into the form downstream nodes consume. Internal to ",[601,681,288],{"href":289},[622,683,279],{"id":684},"assembly-edit",[571,686,658,687,690,691,609],{},[574,688,689],{},"edit-assembly"," interactive state for rotating, deforming, and fixing minor connectivity issues on rigged assemblies. Internal to ",[601,692,288],{"href":289},[622,694,696],{"id":695},"visualize","Visualize",[571,698,699,700,702,703,609],{},"Visualisation node that shows the animated assemblies. Hit play on the timeline and properly-rigged assemblies animate, confirming the resource is ready to feed an ",[601,701,98],{"href":276},". Internal to ",[601,704,288],{"href":289},[614,706,708],{"id":707},"create-graft-mesh-inner-utilities","Create Graft Mesh inner utilities",[571,710,641,711,713],{},[601,712,383],{"href":384}," wrapper. They can also be placed at the top level when the wrapper's defaults are not the right granularity for the work.",[622,715,717],{"id":716},"scan-to-mesh","Scan to Mesh",[571,719,720,721,609],{},"Controls remeshing of high-poly geometry, including end caps. Internal to ",[601,722,383],{"href":384},[622,724,726],{"id":725},"scan-auto-uv","Scan Auto UV",[571,728,729,730,609],{},"Clustering-based auto-UV for high-poly meshes. The most common setting to adjust is the number of clusters. Internal to ",[601,731,383],{"href":384},[622,733,735],{"id":734},"scan-extend-profiles","Scan Extend Profiles",[571,737,738,739,609],{},"Creates the unique mesh for profiles used as the source for the tiling-texture bake injection. Internal to ",[601,740,383],{"href":384},[622,742,744],{"id":743},"pack-profiles","Pack Profiles",[571,746,747,748,609],{},"Sets up the packing of profiles for the core system to read. Internal to ",[601,749,383],{"href":384},{"title":751,"searchDepth":752,"depth":752,"links":753},"",2,[754,758,766],{"id":616,"depth":752,"text":617,"children":755},[756],{"id":624,"depth":757,"text":625},3,{"id":637,"depth":752,"text":638,"children":759},[760,761,762,763,764,765],{"id":647,"depth":757,"text":407},{"id":655,"depth":757,"text":460},{"id":667,"depth":757,"text":336},{"id":676,"depth":757,"text":284},{"id":684,"depth":757,"text":279},{"id":695,"depth":757,"text":696},{"id":707,"depth":752,"text":708,"children":767},[768,769,770,771],{"id":716,"depth":757,"text":717},{"id":725,"depth":757,"text":726},{"id":734,"depth":757,"text":735},{"id":743,"depth":757,"text":744},"Internal low-level nodes and inner utilities used by Natsura's public node set.","md",{"sidebar":775,"category":418},{"label":415},{"badge":418},{"title":415,"description":772},{"loc":416},"hR1jOkcnuGFqkMY3x-wXLD2FsAnbwMI-GeJZ0MM9yzo",[781,783],{"title":411,"path":412,"stem":413,"description":782,"badge":282,"children":-1},"Loads external meshes (leaves, flowers, rocks) as props for use in cluster decoration workflows. Handles geometry cleanup, pivot placement, and instancing setup.",{"title":420,"path":421,"stem":422,"description":784,"badge":282,"children":-1},"Immediately halts future growth on branches that meet specific conditions, preventing further elongation or splitting. Distinct from Prune, which can also remove existing geometry over time.",1781188281221]