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Wizard","\u002Fdocs\u002Fnodes\u002Fsurface-wizard","1.docs\u002F7.Nodes\u002Fsurface-wizard",{"title":531,"path":532,"stem":533},"Switch","\u002Fdocs\u002Fnodes\u002Fswitch","1.docs\u002F7.Nodes\u002Fswitch",{"title":535,"path":536,"stem":537},"Treeparameterize","\u002Fdocs\u002Fnodes\u002Ftreeparameterize","1.docs\u002F7.Nodes\u002Ftreeparameterize",{"title":93,"path":539,"stem":540},"\u002Fdocs\u002Fnodes\u002Ftrunk-decoration","1.docs\u002F7.Nodes\u002Ftrunk-decoration",{"title":542,"path":543,"stem":544},"Unreal Wizard (Deprecated)","\u002Fdocs\u002Fnodes\u002Funreal-wizard","1.docs\u002F7.Nodes\u002Funreal-wizard",{"title":546,"path":547,"stem":548},"Wind Config","\u002Fdocs\u002Fnodes\u002Fwind-config","1.docs\u002F7.Nodes\u002Fwind-config",{"title":550,"path":551,"stem":552},"Wind Previs","\u002Fdocs\u002Fnodes\u002Fwind-previs","1.docs\u002F7.Nodes\u002Fwind-previs",{"title":554,"path":555,"stem":556},"Wrangle","\u002Fdocs\u002Fnodes\u002Fwrangle","1.docs\u002F7.Nodes\u002Fwrangle",{"id":558,"title":444,"body":559,"description":858,"extension":859,"meta":860,"navigation":871,"path":445,"seo":872,"stem":446,"__hash__":873},"docs\u002F1.docs\u002F7.Nodes\u002Fmap-random.md",{"type":560,"value":561,"toc":844},"minimark",[562,574,592,605,610,638,643,662,666,686,689,725,729,749,753,773,777,805,809,824],[563,564,565],"warning",{},[566,567,568,569,573],"p",{},"Marked ",[570,571,572],"strong",{},"experimental"," in the Houdini node title. Behaviour and parameters may shift.",[566,575,576,578,579,582,583,587,588,591],{},[570,577,444],{}," is the randomization step in a ",[580,581,57],"a",{"href":62}," chain. It emits a stable random value per internode, seeded by attributes you choose, so the same internode receives the same random value across cooks. Used to introduce organic irregularity into otherwise uniform parameters like ",[584,585,586],"code",{},"Width",", ",[584,589,590],{},"Pitch",", fork probability, and decoration density.",[566,593,594,595,597,598,601,602,604],{},"Map Random is a single-purpose specialisation of the general ",[580,596,424],{"href":425}," node (where the same behaviour is reached via the ",[570,599,600],{},"Randomize"," mode). Use Map Random when the chain step is unambiguously a random pass; use ",[580,603,424],{"href":425}," when you want a single node that flexes between modes.",[606,607,609],"h2",{"id":608},"parameters","Parameters",[611,612,613,626],"table",{},[614,615,616],"thead",{},[617,618,619,623],"tr",{},[620,621,622],"th",{},"Parameter",[620,624,625],{},"Description",[627,628,629],"tbody",{},[617,630,631,635],{},[632,633,634],"td",{},"Name",[632,636,637],{},"Identifier for the random pass.",[639,640,642],"h3",{"id":641},"target","Target",[611,644,645,653],{},[614,646,647],{},[617,648,649,651],{},[620,650,622],{},[620,652,625],{},[627,654,655],{},[617,656,657,659],{},[632,658,642],{},[632,660,661],{},"The target of the random output (the socket or attribute this map writes into).",[639,663,665],{"id":664},"blending","Blending",[611,667,668,676],{},[614,669,670],{},[617,671,672,674],{},[620,673,622],{},[620,675,625],{},[627,677,678],{},[617,679,680,683],{},[632,681,682],{},"Blend Mode",[632,684,685],{},"How the random result combines with the incoming value (replace, add, multiply, etc.).",[639,687,424],{"id":688},"map",[611,690,691,699],{},[614,692,693],{},[617,694,695,697],{},[620,696,622],{},[620,698,625],{},[627,700,701,709,717],{},[617,702,703,706],{},[632,704,705],{},"Driver Name",[632,707,708],{},"The attribute that seeds the random values. The same driver value always produces the same random result.",[617,710,711,714],{},[632,712,713],{},"Driver Range",[632,715,716],{},"Range of driver values used for seeding.",[617,718,719,722],{},[632,720,721],{},"Driver Level",[632,723,724],{},"Level on which the driver is evaluated.",[639,726,728],{"id":727},"remap","Remap",[611,730,731,739],{},[614,732,733],{},[617,734,735,737],{},[620,736,622],{},[620,738,625],{},[627,740,741],{},[617,742,743,746],{},[632,744,745],{},"Passenger Range",[632,747,748],{},"Output range the random values are mapped into.",[639,750,752],{"id":751},"ramp","Ramp",[611,754,755,763],{},[614,756,757],{},[617,758,759,761],{},[620,760,622],{},[620,762,625],{},[627,764,765],{},[617,766,767,770],{},[632,768,769],{},"Position \u002F Value \u002F Interpolation",[632,771,772],{},"Ramp controls for shaping the random distribution.",[639,774,776],{"id":775},"advanced","Advanced",[611,778,779,787],{},[614,780,781],{},[617,782,783,785],{},[620,784,622],{},[620,786,625],{},[627,788,789,797],{},[617,790,791,794],{},[632,792,793],{},"parm",[632,795,796],{},"Advanced parameter hook.",[617,798,799,802],{},[632,800,801],{},"Code",[632,803,804],{},"VEX snippet for custom logic.",[606,806,808],{"id":807},"notes","Notes",[810,811,812],"ul",{},[813,814,815,816,819,820,823],"li",{},"The driver attribute decides what counts as \"the same internode\": pick ",[584,817,818],{},"id"," for stable per-internode jitter; pick ",[584,821,822],{},"branch_id"," for stable per-branch jitter that shares within a branch but differs between branches.",[566,825,826,827,829,830,829,834,829,836,829,838,829,840,829,842],{},"See also: ",[580,828,57],{"href":62}," · ",[580,831,833],{"href":832},"\u002Fdocs\u002Fcore-concepts\u002Fsimulation#endless-variation-from-one-graph","Variation",[580,835,424],{"href":425},[580,837,428],{"href":429},[580,839,436],{"href":437},[580,841,440],{"href":441},[580,843,432],{"href":433},{"title":845,"searchDepth":846,"depth":846,"links":847},"",2,[848,857],{"id":608,"depth":846,"text":609,"children":849},[850,852,853,854,855,856],{"id":641,"depth":851,"text":642},3,{"id":664,"depth":851,"text":665},{"id":688,"depth":851,"text":424},{"id":727,"depth":851,"text":728},{"id":751,"depth":851,"text":752},{"id":775,"depth":851,"text":776},{"id":807,"depth":846,"text":808},"Single-purpose mapping node that emits a stable random value per internode, seeded by attributes you choose. The randomization step in a Map chain.","md",{"context":861,"internal":862,"since":863,"tags":864,"sidebar":869,"category":57},"sop","natsura::map_random::1.0","20.5",[865,866,867,868],"natsura","mapping","random","variation",{"label":444,"badge":870},"Experimental",true,{"title":444,"description":858},"wPjnJSQ9HNMTlemfSncg1PuBKjsGwGePZ8ZB5WqaoCE",[875,877],{"title":440,"path":441,"stem":442,"description":876,"children":-1},"Conditional mapping node. Applies a map chain only if a condition is met.",{"title":448,"path":449,"stem":450,"description":878,"children":-1},"Authoring node for defining mappable parameters on a target HDA. Used when building custom modules or wrappers that need their own promotable parameter surface.",1780555272719]