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Parameters and behaviour may change.",[566,574,575,576,578,579,582,583,585],{},"The ",[569,577,452],{}," samples a 3D noise field at each point in world space and writes the result as a per-point direction vector, producing spatially-coherent variation across the structure. It can be plugged into any node accepting effectors (typically ",[580,581,388],"a",{"href":389}," or ",[580,584,97],{"href":274},"). Curl noise is supported for fluid-like, divergence-free turbulence; strength and scale can be modulated through mapping.",[566,587,588],{},[589,590],"img",{"alt":591,"src":592},"Noise effector applied to a growing tree's direction field","\u002Ffeatures\u002Fgifs\u002Feffector-guide.gif",[594,595,597],"h2",{"id":596},"inputs","Inputs",[599,600,601,608],"ul",{},[602,603,604,607],"li",{},[569,605,606],{},"Parms (Optional)."," Connect to the main parameter stream.",[602,609,610,613,614,616],{},[569,611,612],{},"Output: Effector."," Connect to an effector input on a ",[580,615,388],{"href":389}," node.",[594,618,620],{"id":619},"parameters","Parameters",[622,623,625],"h3",{"id":624},"noise","Noise",[627,628,629,642],"table",{},[630,631,632],"thead",{},[633,634,635,639],"tr",{},[636,637,638],"th",{},"Parameter",[636,640,641],{},"Description",[643,644,645,654,662,670],"tbody",{},[633,646,647,651],{},[648,649,650],"td",{},"Type",[648,652,653],{},"The noise algorithm: Perlin, Simplex, Curl, and others. Curl noise produces divergence-free turbulence that creates fluid-like swirling patterns.",[633,655,656,659],{},[648,657,658],{},"Frequency",[648,660,661],{},"Size of the noise features. Lower values create larger, smoother variations; higher values create finer, more detailed turbulence.",[633,663,664,667],{},[648,665,666],{},"Amplitude",[648,668,669],{},"Strength of the force. Controls how strongly the noise field influences growth direction.",[633,671,672,675],{},[648,673,674],{},"Offset",[648,676,677],{},"Animation or spatial offset. Use this to animate the noise field over time or shift the pattern in space.",[594,679,681],{"id":680},"notes","Notes",[599,683,684,692],{},[602,685,686,687,691],{},"The effector samples position ",[688,689,690],"code",{},"P"," in world space; it does not consume graph attributes directly.",[602,693,694],{},"Curl noise is particularly useful for creating organic, flowing growth patterns without divergence artefacts.",[566,696,697,698,701,702,701,704,701,706,701,709,701,712,701,715,701,718,701,721],{},"See also: ",[580,699,36],{"href":700},"\u002Fdocs\u002Fcore-concepts\u002Fshaping#noise"," · ",[580,703,69],{"href":74},[580,705,388],{"href":389},[580,707,708],{"href":385},"Gravity",[580,710,711],{"href":421},"Magnet",[580,713,714],{"href":357},"Deflection",[580,716,717],{"href":365},"Direction",[580,719,720],{"href":271},"Ancestor",[580,722,368],{"href":369},{"title":724,"searchDepth":725,"depth":725,"links":726},"",2,[727,728,732],{"id":596,"depth":725,"text":597},{"id":619,"depth":725,"text":620,"children":729},[730],{"id":624,"depth":731,"text":625},3,{"id":680,"depth":725,"text":681},"Generates a 3D noise vector field to influence growth direction.","md",{"context":736,"internal":737,"since":738,"tags":739,"experimental":743,"sidebar":744,"category":746},"sop","natsura::noise_effector::1.0","20.5",[740,741,624,742],"natsura","effector","procedural",true,{"label":452,"badge":745},"Experimental","Effector",{"title":452,"description":733},"HYb0m5KuE-pXFwimffim7njd6ywMey1DdY6-DTMdXIc",[750,752],{"title":448,"path":449,"stem":450,"description":751,"children":-1},"Authoring node for defining mappable parameters on a target HDA. Used when building custom modules or wrappers that need their own promotable parameter surface.",{"title":456,"path":457,"stem":458,"description":753,"children":-1},"Interactive state for manually placing pivots on input assembly geometry when auto-rigging fails. Inner utility of the Assembly Resource.",1780555273931]