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Where the ",[570,578,285],{"href":286}," prepares a library from imported geometry, Rig to Assembly takes a ",[581,582,583],"em",{},"simulated"," Natsura module (a branch cluster grown and decorated in its own Simulate) and breaks it down into rigged instances that can be fed into an ",[570,586,97],{"href":274}," on another tree.",[589,590,591],"warning",{},[563,592,593,596],{},[566,594,595],{},"Brand new and likely to change."," This tool landed recently and its controls are expected to evolve. Treat its parameter surface as unstable.",[598,599,601],"h2",{"id":600},"inputs","Inputs",[563,603,604,605,608],{},"Wire ",[566,606,607],{},"both outputs of the source Simulate"," into Rig to Assembly:",[610,611,612,619],"ul",{},[613,614,615,618],"li",{},[566,616,617],{},"Geometry",", the meshed\u002Fprocedural output.",[613,620,621,624],{},[566,622,623],{},"Rig",", the skeleton produced at simulate time.",[563,626,627],{},"Both are required: the rig is what makes the resulting instances deformable and wind-ready downstream.",[598,629,631],{"id":630},"outputs","Outputs",[563,633,634],{},"Rig to Assembly shows a breakdown of the module:",[610,636,637,644,651,657,663],{},[613,638,639,640,643],{},"The ",[566,641,642],{},"instances"," that make up the assembly.",[613,645,646,647,650],{},"A ",[566,648,649],{},"new instance"," representing the procedural geometry that was generated (as opposed to the prefab instances that came from an upstream assembly decoration).",[613,652,639,653,656],{},[566,654,655],{},"rigged output"," geometry.",[613,658,659,662],{},[566,660,661],{},"Unique assemblies",", each becomes a reusable assembly for the next simulation.",[613,664,665,668],{},[566,666,667],{},"Individual instances",", colour-coded so instances line up with where they sit inside the assembly.",[563,670,639,671,678],{},[566,672,673,677],{},[674,675,676],"code",{},"u"," value"," is encoded into the geometry (as in a simulation); this is what drives deformation in the downstream Assembly Decoration with respect to the hierarchy.",[680,681,682],"tip",{},[563,683,684,687],{},[566,685,686],{},"Validate by playing."," Press play on the timeline. If the breakdown animates correctly, the assemblies are configured properly and will respond well to deformation in the Assembly Decoration and to wind in Unreal.",[598,689,691],{"id":690},"parameters","Parameters",[693,694,696],"h3",{"id":695},"display","Display",[698,699,700,713],"table",{},[701,702,703],"thead",{},[704,705,706,710],"tr",{},[707,708,709],"th",{},"Parameter",[707,711,712],{},"Description",[714,715,716,725,733,740],"tbody",{},[704,717,718,722],{},[719,720,721],"td",{},"Display Rig",[719,723,724],{},"Show\u002Fhide the generated rig.",[704,726,727,730],{},[719,728,729],{},"Pivots",[719,731,732],{},"Show the instance pivots.",[704,734,735,737],{},[719,736,617],{},[719,738,739],{},"Toggle the geometry so you can inspect pivots and rig alone.",[704,741,742,746],{},[719,743,744,677],{},[674,745,676],{},[719,747,748,749,751],{},"Visualise the encoded ",[674,750,676],{}," along the hierarchy.",[693,753,755],{"id":754},"grouping","Grouping",[563,757,758,759,762],{},"These controls build ",[581,760,761],{},"larger"," instances out of the small source instances, rather than only using the small parts:",[698,764,765,773],{},[701,766,767],{},[704,768,769,771],{},[707,770,709],{},[707,772,712],{},[714,774,775,783,791,799],{},[704,776,777,780],{},[719,778,779],{},"Carve",[719,781,782],{},"Carve settings that generate new instances which are themselves assemblies of the source instances.",[704,784,785,788],{},[719,786,787],{},"Fuse Threshold",[719,789,790],{},"Raise it to generate larger fused pieces; the small library is kept alongside the larger parts.",[704,792,793,796],{},[719,794,795],{},"Max Modules",[719,797,798],{},"Upper bound on generated modules.",[704,800,801,804],{},[719,802,803],{},"Min Length \u002F Max Length",[719,805,806],{},"Length bounds used when generating modules.",[563,808,809],{},"Leaving the defaults keeps the original single-module breakdown.",[563,811,812,813,815,816,815,818,815,820,815,822],{},"See also: ",[570,814,162],{"href":167}," · ",[570,817,512],{"href":513},[570,819,97],{"href":274},[570,821,285],{"href":286},[570,823,22],{"href":23},{"title":825,"searchDepth":826,"depth":826,"links":827},"",2,[828,829,830],{"id":600,"depth":826,"text":601},{"id":630,"depth":826,"text":631},{"id":690,"depth":826,"text":691,"children":831},[832,834],{"id":695,"depth":833,"text":696},3,{"id":754,"depth":833,"text":755},"Converts the output of a Simulate into a reusable assembly library: breaks a simulated branch module into rigged instances that can decorate another tree.","md",{"context":838,"internal":839,"since":840,"tags":841,"sidebar":845,"category":847},"sop","natsura::rig_to_assembly::1.0","20.5",[842,843,844,642],"natsura","assembly","rigging",{"label":468,"badge":846},"New","Assembly",true,{"title":468,"description":835},"SpSK670iYM-JyC2b591qXlYAmDvRqISDY2XD-pNFvgU",[852,854],{"title":464,"path":465,"stem":466,"description":853,"children":-1},"Defines a looping block in the graph. Encapsulates a subgraph between Repeat Begin and Repeat End, re-evaluating it N times with time-varying attributes.",{"title":472,"path":473,"stem":474,"description":855,"children":-1},"Assigns a material to a scanned mesh. Used inside the high-poly import and graft workflows.",1780555274673]