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Wizard","\u002Fdocs\u002Fnodes\u002Fsurface-wizard","1.docs\u002F7.Nodes\u002Fsurface-wizard",{"title":531,"path":532,"stem":533},"Switch","\u002Fdocs\u002Fnodes\u002Fswitch","1.docs\u002F7.Nodes\u002Fswitch",{"title":535,"path":536,"stem":537},"Treeparameterize","\u002Fdocs\u002Fnodes\u002Ftreeparameterize","1.docs\u002F7.Nodes\u002Ftreeparameterize",{"title":93,"path":539,"stem":540},"\u002Fdocs\u002Fnodes\u002Ftrunk-decoration","1.docs\u002F7.Nodes\u002Ftrunk-decoration",{"title":542,"path":543,"stem":544},"Unreal Wizard (Deprecated)","\u002Fdocs\u002Fnodes\u002Funreal-wizard","1.docs\u002F7.Nodes\u002Funreal-wizard",{"title":546,"path":547,"stem":548},"Wind Config","\u002Fdocs\u002Fnodes\u002Fwind-config","1.docs\u002F7.Nodes\u002Fwind-config",{"title":550,"path":551,"stem":552},"Wind Previs","\u002Fdocs\u002Fnodes\u002Fwind-previs","1.docs\u002F7.Nodes\u002Fwind-previs",{"title":554,"path":555,"stem":556},"Wrangle","\u002Fdocs\u002Fnodes\u002Fwrangle","1.docs\u002F7.Nodes\u002Fwrangle",{"id":558,"title":89,"body":559,"description":865,"extension":866,"meta":867,"navigation":879,"path":520,"seo":880,"stem":521,"__hash__":881},"docs\u002F1.docs\u002F7.Nodes\u002Fsurface-decoration.md",{"type":560,"value":561,"toc":848},"minimark",[562,579,584,612,617,659,663,684,688,720,724,728,757,761,789,793,821,825,835],[563,564,565,566,569,570,574,575,578],"p",{},"The ",[567,568,89],"strong",{}," node skins the plant skeleton. It takes the growth graph, sweeps a tube profile along the curves (respecting the ",[571,572,573],"code",{},"width"," attribute), and produces a watertight mesh with UVs and displacement carried to the ",[576,577,512],"a",{"href":513},".",[580,581,583],"h2",{"id":582},"inputs","Inputs",[585,586,587,600],"table",{},[588,589,590],"thead",{},[591,592,593,597],"tr",{},[594,595,596],"th",{},"Input",[594,598,599],{},"Description",[601,602,603],"tbody",{},[591,604,605,609],{},[606,607,608],"td",{},"Input 0: Graph",[606,610,611],{},"The growth graph.",[613,614,616],"h3",{"id":615},"attributes","Attributes",[585,618,619,628],{},[588,620,621],{},[591,622,623,626],{},[594,624,625],{},"Attribute",[594,627,599],{},[601,629,630,639,649],{},[591,631,632,636],{},[606,633,634],{},[571,635,573],{},[606,637,638],{},"Consumed to drive the swept tube radius.",[591,640,641,646],{},[606,642,643],{},[571,644,645],{},"P",[606,647,648],{},"Consumed position along the curves.",[591,650,651,656],{},[606,652,653],{},[571,654,655],{},"orient",[606,657,658],{},"Consumed orientation along the curves.",[580,660,662],{"id":661},"outputs","Outputs",[585,664,665,674],{},[588,666,667],{},[591,668,669,672],{},[594,670,671],{},"Output",[594,673,599],{},[601,675,676],{},[591,677,678,681],{},[606,679,680],{},"Output: Graph",[606,682,683],{},"The graph with surface generation instructions.",[613,685,687],{"id":686},"intrinsics","Intrinsics",[585,689,690,698],{},[588,691,692],{},[591,693,694,696],{},[594,695,625],{},[594,697,599],{},[601,699,700,710],{},[591,701,702,707],{},[606,703,704],{},[571,705,706],{},"uv",[606,708,709],{},"UVs on the output mesh.",[591,711,712,717],{},[606,713,714],{},[571,715,716],{},"N",[606,718,719],{},"Normals on the output mesh.",[580,721,723],{"id":722},"parameters","Parameters",[613,725,727],{"id":726},"meshing","Meshing",[585,729,730,739],{},[588,731,732],{},[591,733,734,737],{},[594,735,736],{},"Parameter",[594,738,599],{},[601,740,741,749],{},[591,742,743,746],{},[606,744,745],{},"Divisions",[606,747,748],{},"Radial resolution of the tube. Higher values produce smoother cross-sections at the cost of polygon count.",[591,750,751,754],{},[606,752,753],{},"Adaptive",[606,755,756],{},"Optimise polygon count based on curvature. Reduces geometry on straight sections while preserving detail on curves.",[613,758,760],{"id":759},"uvs","UVs",[585,762,763,771],{},[588,764,765],{},[591,766,767,769],{},[594,768,736],{},[594,770,599],{},[601,772,773,781],{},[591,774,775,778],{},[606,776,777],{},"Scale",[606,779,780],{},"Tiling factor for textures. Controls how many times the texture repeats along the branch.",[591,782,783,786],{},[606,784,785],{},"Offset",[606,787,788],{},"Shift UVs. Use this to offset the texture position on the mesh.",[613,790,792],{"id":791},"displacement","Displacement",[585,794,795,803],{},[588,796,797],{},[591,798,799,801],{},[594,800,736],{},[594,802,599],{},[601,804,805,813],{},[591,806,807,810],{},[606,808,809],{},"Texture",[606,811,812],{},"Path to a height map. The texture is used to displace the surface for bark-like detail.",[591,814,815,818],{},[606,816,817],{},"Strength",[606,819,820],{},"Displacement amount. Controls how strongly the height map affects the surface geometry.",[580,822,824],{"id":823},"notes","Notes",[826,827,828],"ul",{},[829,830,831,832,834],"li",{},"For the main trunk, where texture fidelity and silhouette matter most, use the specialised ",[576,833,93],{"href":539}," instead.",[563,836,837,838,841,842,841,844,841,846],{},"See also: ",[576,839,840],{"href":90},"Surface decoration (feature)"," · ",[576,843,93],{"href":539},[576,845,101],{"href":341},[576,847,344],{"href":345},{"title":849,"searchDepth":850,"depth":850,"links":851},"",2,[852,856,859,864],{"id":582,"depth":850,"text":583,"children":853},[854],{"id":615,"depth":855,"text":616},3,{"id":661,"depth":850,"text":662,"children":857},[858],{"id":686,"depth":855,"text":687},{"id":722,"depth":850,"text":723,"children":860},[861,862,863],{"id":726,"depth":855,"text":727},{"id":759,"depth":855,"text":760},{"id":791,"depth":855,"text":792},{"id":823,"depth":850,"text":824},"Generates skin or bark geometry for the skeleton.","md",{"type":868,"context":869,"namespace":870,"internal":871,"since":872,"slug":520,"tags":873,"sidebar":877,"category":878},"node","sop","Natsura","natsura::surface_decoration::1.0",20.5,[874,875,876,726,869],"natsura","decoration","skinning",{"label":89},"Decoration",true,{"title":89,"description":865},"AFWCUzkOjRL1Q0ATpsbZmwth9k_uzmzRECJ284u9v50",[883,885],{"title":516,"path":517,"stem":518,"description":884,"children":-1},"Creates explicit parallel branches in the growth graph. Distinct from innate forking, Split allows you to fork the topology into separate, distinct logical paths.",{"title":523,"path":524,"stem":525,"description":886,"children":-1},"Defines the material a Surface Decoration applies to the tree: colour, normal, roughness, displacement, and tint, packaged as a reusable resource.",1780555277927]