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Wizard","\u002Fdocs\u002Fnodes\u002Fsurface-wizard","1.docs\u002F7.Nodes\u002Fsurface-wizard",{"title":531,"path":532,"stem":533},"Switch","\u002Fdocs\u002Fnodes\u002Fswitch","1.docs\u002F7.Nodes\u002Fswitch",{"title":535,"path":536,"stem":537},"Treeparameterize","\u002Fdocs\u002Fnodes\u002Ftreeparameterize","1.docs\u002F7.Nodes\u002Ftreeparameterize",{"title":93,"path":539,"stem":540},"\u002Fdocs\u002Fnodes\u002Ftrunk-decoration","1.docs\u002F7.Nodes\u002Ftrunk-decoration",{"title":542,"path":543,"stem":544},"Unreal Wizard (Deprecated)","\u002Fdocs\u002Fnodes\u002Funreal-wizard","1.docs\u002F7.Nodes\u002Funreal-wizard",{"title":546,"path":547,"stem":548},"Wind Config","\u002Fdocs\u002Fnodes\u002Fwind-config","1.docs\u002F7.Nodes\u002Fwind-config",{"title":550,"path":551,"stem":552},"Wind Previs","\u002Fdocs\u002Fnodes\u002Fwind-previs","1.docs\u002F7.Nodes\u002Fwind-previs",{"title":554,"path":555,"stem":556},"Wrangle","\u002Fdocs\u002Fnodes\u002Fwrangle","1.docs\u002F7.Nodes\u002Fwrangle",{"id":558,"title":93,"body":559,"description":796,"extension":797,"meta":798,"navigation":811,"path":539,"seo":812,"stem":540,"__hash__":813},"docs\u002F1.docs\u002F7.Nodes\u002Ftrunk-decoration.md",{"type":560,"value":561,"toc":782},"minimark",[562,577,582,610,615,657,661,682,688,692,696,725,729,749,753,766],[563,564,565,566,569,570,573,574,576],"p",{},"The ",[567,568,93],"strong",{}," is a specialised ",[571,572,89],"a",{"href":520}," for main stems and trunks, with extra controls for root flaring, cap handling, and seamless bark UVs on thick geometry. It also carries the baked output of the high-poly workflow onto a ",[571,575,388],{"href":389},", and its geometry feeds back into the simulate's procedural extension step (the one decoration that does so).",[578,579,581],"h2",{"id":580},"inputs","Inputs",[583,584,585,598],"table",{},[586,587,588],"thead",{},[589,590,591,595],"tr",{},[592,593,594],"th",{},"Input",[592,596,597],{},"Description",[599,600,601],"tbody",{},[589,602,603,607],{},[604,605,606],"td",{},"Input 0: Graph",[604,608,609],{},"The growth graph.",[611,612,614],"h3",{"id":613},"attributes","Attributes",[583,616,617,626],{},[586,618,619],{},[589,620,621,624],{},[592,622,623],{},"Attribute",[592,625,597],{},[599,627,628,639,648],{},[589,629,630,636],{},[604,631,632],{},[633,634,635],"code",{},"width",[604,637,638],{},"Consumed.",[589,640,641,646],{},[604,642,643],{},[633,644,645],{},"P",[604,647,638],{},[589,649,650,655],{},[604,651,652],{},[633,653,654],{},"orient",[604,656,638],{},[578,658,660],{"id":659},"outputs","Outputs",[583,662,663,672],{},[586,664,665],{},[589,666,667,670],{},[592,668,669],{},"Output",[592,671,597],{},[599,673,674],{},[589,675,676,679],{},[604,677,678],{},"Output: Graph",[604,680,681],{},"The graph with trunk meshing instructions.",[563,683,684,685,687],{},"Decoration data carried to the ",[571,686,512],{"href":513},". In the trunk-extension case, the decoration's geometry also feeds back into the simulate's procedural extension step.",[578,689,691],{"id":690},"parameters","Parameters",[611,693,695],{"id":694},"flare","Flare",[583,697,698,707],{},[586,699,700],{},[589,701,702,705],{},[592,703,704],{},"Parameter",[592,706,597],{},[599,708,709,717],{},[589,710,711,714],{},[604,712,713],{},"Width",[604,715,716],{},"How much the base widens. Controls the radial expansion at the base of the trunk for a natural root flare appearance.",[589,718,719,722],{},[604,720,721],{},"Height",[604,723,724],{},"How far up the trunk the flare extends. Defines the vertical range over which the base widening is applied.",[611,726,728],{"id":727},"caps","Caps",[583,730,731,739],{},[586,732,733],{},[589,734,735,737],{},[592,736,704],{},[592,738,597],{},[599,740,741],{},[589,742,743,746],{},[604,744,745],{},"Top \u002F Bottom",[604,747,748],{},"Cap style for the cut ends of the mesh: Open, Flat, or Rounded.",[578,750,752],{"id":751},"notes","Notes",[754,755,756,763],"ul",{},[757,758,759,760,762],"li",{},"Use standard ",[571,761,89],{"href":520}," for smaller branches; reserve Trunk Decoration for the hero trunk and roots.",[757,764,765],{},"Root flaring grounds the tree in the scene and is critical to a convincing silhouette.",[563,767,768,769,772,773,772,776,772,778,772,780],{},"See also: ",[571,770,771],{"href":94},"Trunk decoration (feature)"," · ",[571,774,775],{"href":151},"Scans (overview)",[571,777,154],{"href":155},[571,779,89],{"href":520},[571,781,97],{"href":274},{"title":783,"searchDepth":784,"depth":784,"links":785},"",2,[786,790,791,795],{"id":580,"depth":784,"text":581,"children":787},[788],{"id":613,"depth":789,"text":614},3,{"id":659,"depth":784,"text":660},{"id":690,"depth":784,"text":691,"children":792},[793,794],{"id":694,"depth":789,"text":695},{"id":727,"depth":789,"text":728},{"id":751,"depth":784,"text":752},"Specialised surface decoration for trunks, with enhanced UV and displacement controls. Mounts baked high-poly trunks onto the simulation's output and supports trunk extension.","md",{"type":799,"context":800,"namespace":801,"internal":802,"since":803,"slug":539,"tags":804,"sidebar":809,"category":810},"node","sop","Natsura","natsura::trunk_decoration::1.0","20.5",[805,806,807,808,800],"natsura","decoration","trunk","meshing",{"label":93},"Decoration",true,{"title":93,"description":796},"1_1wcmaKqJKbTYegb1FYR8RfnKzTSFVUyOBfgWjT2bY",[815,817],{"title":535,"path":536,"stem":537,"description":816,"children":-1},"Resamples and parameterises an input tree geometry, transferring attributes onto the resampled curves. Used to bring externally-authored or imported tree shapes into the parameterised form Natsura's downstream nodes expect.",{"title":542,"path":543,"stem":544,"description":818,"children":-1},"Deprecated. Use the Nanite Skeletal Assembly export workflow instead.",1780555279490]