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tool",{},"\u002Ffeatures\u002Ftrunks-meshing",[580,606,638],{"title":581,"description":582,"icon":583,"image":584,"links":585,"items":587},"Drag and drop meshing","No more node spaghetti. In Natsura, foliage meshing is handled by our Decorations system. Forget groups and splitting geometry streams. No more headaches. Just clean execution.","i-lucide-boxes",{"src":575,"alt":576},[586],{"label":82,"to":87,"icon":571},[588,594,600],{"title":589,"description":590,"image":591},"Procedural Trunk Surface","One day we'll try to simulate tree bark, but for now, your best option is our Surface Decorator. Create detailed trunks using heightmaps for highpoly and game-ready trees.",{"src":592,"alt":593},"surface_b.png","Procedural tree trunk surface with heightmap detail for foliage assets",{"title":595,"description":596,"image":597},"Optimized Meshing","Why waste time optimizing results when you can optimize the process? Natsura aims to produce the right amount of geometry for your foliage from the get-go.",{"src":598,"alt":599},"optimized.png","Optimized foliage mesh with even polygon distribution for games",{"title":601,"description":602,"image":603},"Mesh it your way","Instead of waiting for us to add to our growing library of Decorations, build your own. Natsura is made to be extended for custom foliage workflows.",{"src":604,"alt":605},"artists\u002Fcosku\u002Fcosku.png","Foliage artwork created in Natsura by Cosku Turhan",{"title":607,"description":608,"icon":609,"image":610,"links":613,"items":619},"Extend highpoly trunks","Turn scanned hero trunks into complete, animatable trees with procedural branches and roots for AAA games and film.","i-lucide-scan-line",{"src":611,"alt":612},"cosku-turhan-tree-02-02.png","High-poly hero tree trunk artwork by Cosku Turhan",[614,616],{"label":615,"to":156,"icon":571},"Extend scanned trunks",{"label":615,"to":617,"icon":618},"\u002Flearning\u002Fextend-scanned-trunks","material-symbols:play-circle-rounded",[620,626,632],{"title":621,"description":622,"image":623},"Scan Stitching","Painlessly blend real trees and procedural geometry without visible seams for production foliage.",{"src":624,"alt":625},"scan_blend_a.png","Blended scanned and procedural tree trunk for game-ready use",{"title":627,"description":628,"image":629},"Process Highpoly Meshes","Work with extremely dense meshes straight out of Reality Capture, interactively in the viewport.",{"src":630,"alt":631},"features\u002Fgifs\u002Frig-highpoly.gif","Rigging and previewing an extremely dense highpoly tree mesh",{"title":633,"description":634,"image":635},"Close the loop","Create watertight geometry out of Natsura simulations, then resimulate to refine your tree and root shapes.",{"src":636,"alt":637},"extend_roots.png","Watertight extended roots generated from a tree simulation",{"title":639,"description":640,"icon":641,"image":642,"items":645},"Create geometry from textures","Natsura is designed to be flexible. Work with scans, sculpts, or procedural geometry and trunk textures created directly inside Houdini.","i-lucide-image",{"src":643,"alt":644},"features\u002Fgifs\u002Fdelighting.gif","Scan mesh being de-lit and re-textured for foliage production",[646],{"title":647,"description":648,"image":649},"Texture Baking","Import heightmaps, extract them directly from scans, or generate them yourself using our Copernicus-based baking process for trunk and leaf detail.",{"src":650,"alt":651},"scan_texture.png","Tree trunk surface texture derived from a scan for foliage assets",{"title":653,"description":654},"Natsura Trunks & Meshing - Game-Ready Tree Geometry in Houdini","Turn grown skeletons into game-ready tree geometry in Houdini. Drag-and-drop meshing with Decorations, procedural bark from heightmaps, and scanned hero trunks extended into complete trees.",{"loc":578},"4.features\u002F3.trunks-meshing","PEpK6ifIHFQrs9aZZugLspjn9rhbjFOjPu18U1blCIk",[659,663,667,668,672],{"title":32,"path":660,"icon":661,"description":662},"\u002Ffeatures\u002Fsimulation","i-lucide-sprout","The growth simulation: the graph and its core verbs, how a plant is grown, and the endless variation one recipe produces.",{"title":36,"path":664,"icon":665,"description":666},"\u002Ffeatures\u002Fshaping","i-lucide-spline","Controlling the form: mapping, effectors, the environment a tree responds to, and the interactive tools for reaching in by hand.",{"title":40,"path":578,"icon":573,"description":568},{"title":44,"path":669,"icon":670,"description":671},"\u002Ffeatures\u002Ffoliage-instancing","i-lucide-trees","Leaves, canopies, and the instanced assemblies that build them, placed by trait and posed without breaking instancing.",{"title":673,"path":674,"icon":675,"description":676},"Export to Unreal","\u002Ffeatures\u002Funreal","i-lucide-gamepad-2","Every workflow ends in an engine-ready asset. Natsura was built with Unreal in mind from the start, with a dedicated path to UE5 Nanite foliage, skeletal mesh assemblies, and tools that run live in-engine.",{"id":678,"title":679,"body":567,"description":680,"extension":572,"headline":567,"links":681,"meta":694,"navigation":692,"path":695,"seo":696,"stem":697,"testimonials":698,"__hash__":748},"cta\u002Fcta.yml","Sign up for Natsura and start creating stunning foliage today","Join the Natsura community and join other artists and developers in the conversation.",[682,688],{"label":683,"to":684,"icon":685,"variant":686,"color":687},"Try Natsura","\u002Flogin","i-lucide-download","subtle","primary",{"label":689,"to":690,"icon":691,"trailing":692,"variant":686,"color":693},"Pricing","\u002Fpricing","i-lucide-arrow-right",true,"neutral",{},"\u002Fcta",{"title":679,"description":680},"cta",[699,707,715,723,731,739,744],{"title":700,"image":701,"user":704},"Natsura is a tool ready for future developments, breaking with conventions and limitations of the past. The way simulation and guided control is mixed is unique to any other tool I worked with, and allows for modelling plants true to reality like it wasn't possible before. Even if that comes with a bit of a learning curve, I'm convinced it'll be the future of vegetation making!",{"src":702,"alt":703},"testimonials\u002Ftmielsch.png","a picture of a patch of pine trees",{"name":705,"description":706},"Tilman Mielsch","Technical Vegetation Artist",{"title":708,"image":709,"user":712},"Natsura is a groundbreaking new approach to an age old problem in video games and film- how do artists create non-cookie cutter realistic foliage that doesn't compromise. To me?  Natsura is to technical artists what C was to programmers, and personally, I am excited to see it grow.",{"src":710,"alt":711},"artists\u002Flillian-salehi\u002Flilian_roots.png","a picture of Roots",{"name":713,"description":714},"Lillian Salehi","Environment Artist",{"title":716,"image":717,"user":720},"i love that we can make all kinds of trees with the tools",{"src":718,"alt":719},"testimonials\u002Flea-kronenberger-3d-art-lead-frictional.png","a picture of a stylized tree sketch using the natsura unreal plugin",{"name":721,"description":722},"Lea Kronenberger","3D Art Lead - Frictional Games",{"title":724,"user":725},"Where creativity meets control — a fresh approach to vegetation assets, built by passionate developers.",{"name":726,"description":727,"avatar":728},"Paul Suchan","Environmental Artist",{"src":729,"alt":730},"\u002Flogos\u002Fwarhorse_profile.jpeg","Environmental Artist - Warhorse",{"title":732,"user":733},"I love Natsura's approach of combining simulation with parametric control - the developers are passionate and it shows in the product.",{"name":734,"description":735,"avatar":736},"Jan Klasen","Co-Founder - Realbiomes",{"src":737,"alt":738},"\u002Flogos\u002Frealbiomes_profile.jpeg","RealBiomes",{"title":740,"user":741},"The best way to describe Natsura would be to imagine all the possibilities inside Houdini combined with decades of experience in Procedural Vegetation Creation all combined in a single artist friendly toolbox.",{"name":742,"description":743},"Chico Spans","Expert Biome Artist @ Activision Elsewhere",{"title":745,"user":746},"Its an amazing software even though I'm totally new to Houdini.",{"name":747},"Cheenu","C3Lsy-giskyychPSmpwJ9iD6RMaCB376O8r5I1-4JUY",1784756944164]