An important milestone: new website, sign-up flow, public access, and major updates to the Grow node, decorations, meshing, mapping, and export.
Back to ChangelogNatsura 0.5 marks an important step in our journey. For the first time, anyone can sign up on the new natsura.com, download the tools, and start creating with a free Apprentice license.
The Grow node has been rethought to bring together what were previously separate building blocks: looping, forking, splitting, and switching.
Instead of wiring multiple nodes to build recipes, Grow now acts as a central cockpit where these operations live as parameters.
This change is based on real user feedback:
What’s new in Grow 1.1:
Crucially, this does not reduce flexibility. Technical artists can still build granular setups with core nodes, or combine Grow with Wrangle, Switch, and Map for advanced workflows.
But for most use cases, a single Grow now does the work of many nodes, reducing clutter while increasing control.
Together, these keep graphs leaner while offering more expressive parameter control.
Less cleanup, more consistent results, and better integration with scan-based workflows.
Simulation / Decoration
natsura::cluster_modules::1.0 – Cluster Modulesnatsura::select_decoration::1.0 – Select Decorationnatsura::trunk_decoration::1.0 – Trunk DecorationMeshing & Import
natsura::import_props::1.0 – Import PropsMapping
natsura::map_if::1.0 – Conditional Map Chainnatsura::map_blend::1.0 – Blend Map ChainsSimulation Utilities
natsura::seed_points::1.0 – Seed PointsExport
natsura::unreal_wizard::1.0 – Unreal WizardMisc Utilities (Hidden / Experimental)
natsura::width_tweak::1.0 – Width Tweaknatsura::noise_tweak::1.0 – Noise Tweaknatsura::pack_profiles::1.0 – Pack Profilesnatsura::cross-section_lod::1.0 – Cross-Section LODnatsura::decompose_longest_paths::1.0 – Decompose Longest Paths