Natsura 0.7.0.3
Fixed bugs across rigging, wrangling and viewer states. Some small performance improvements.
View Release NotesFixed bugs across rigging, wrangling and viewer states. Some small performance improvements.
View Release NotesFixed offset and multiplicity bugs, wrangle improvements. Enhanced performance. rig definition no longer used for meshing
View Release NotesExperimental support for handrawing trees and importing speedtree skeletons
View Release Notes
Everything shipped since 0.6.0.0, collected: Rig to Assembly and the rig toolchain behind it, the assemblies pipeline, experimental simulate chaining with Natsura Stage, rigged Nanite export to Unreal, portable 2-parm mapping, and a deep cook-trigger purge.
View Release Notes0.7 in disguise: Rig to Assembly turns a Natsura Simulate into a reusable assembly for decorating another simulate, plus a safer scene upgrade — if upgrading scenes from 0.5 or 0.6, please wait for the upgrade guides.
View Release NotesTraits hotfix - if upgrading scenes please wait for upgrade guide
View Release NotesUnified effector and mapping shape, assemblies workflow 1.0, picker UI, cook trigger purge, rigged Nanite export
View Release NotesScan meshing fixes, bake supersampling, toolbar UI improvements
View Release NotesAssembly Decorator absolute path fixed, splash screen error on H21 removed
View Release NotesFixed Nanite Assembly export, QOL improvements for Assembly Decorator
View Release NotesModular Effectors, Nanite Assemblies, Assembly Decorator, revamped UI, analytics, scan extension, H21 support
View Release NotesAdded rigging and wind controls. Improved performance of meshing and rigging tools
View Release NotesJoints without skinned geometry produced incorrect skeleton in lops and unreal - FIXED
View Release NotesImproved rigging and wind tools for Unreal Nanite Assemblies.
View Release NotesGroundwork for 0.6, mappable decorations, and Nanite Assembly improvements.
View Release NotesAn important milestone: new website, sign-up flow, public access, and major updates to the Grow node, decorations, meshing, mapping, and export.
View Release NotesNew scan processing tools, decoration updates, meshing improvements, and expanded species recipes.
View Release Notes