Features Overview
Solving Plants in Houdini
A Houdini-based foliage toolset for creating realistic digital vegetation and game-ready trees and plants. Four workflows take a plant from first growth cycle to final asset. Explore each one in depth below.
Simulation
The growth simulation: the graph and its core verbs, how a plant is grown, and the endless variation one recipe produces.

Shaping
Controlling the form: mapping, effectors, the environment a tree responds to, and the interactive tools for reaching in by hand.

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