Features Overview

Solving Plants in Houdini

A Houdini-based foliage toolset for creating realistic digital vegetation and game-ready trees and plants. Four workflows take a plant from first growth cycle to final asset. Explore each one in depth below.
Simulation
The growth simulation: the graph and its core verbs, how a plant is grown, and the endless variation one recipe produces.
Shaping
Controlling the form: mapping, effectors, the environment a tree responds to, and the interactive tools for reaching in by hand.
Trunks & Meshing
Turning the grown skeleton into geometry: decorations as the contact point, trunks and bark, scans and high-poly, and how it is meshed.
Foliage & Instancing
Leaves, canopies, and the instanced assemblies that build them, placed by trait and posed without breaking instancing.
Export to Unreal
Every workflow ends in an engine-ready asset. Natsura was built with Unreal in mind from the start, with a dedicated path to UE5 Nanite foliage, skeletal mesh assemblies, and tools that run live in-engine.

Sign up for Natsura and start creating stunning foliage today

Join the Natsura community and join other artists and developers in the conversation.