Patch·

Natsura 0.7.0.3

Fixed bugs across rigging, wrangling and viewer states. Some small performance improvements.

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Fixed bugs across rigging, wrangling and viewer states. Some small performance improvements.

Highlights

  • Wrangle core reworked to run as a single wrangle instead of a chain, reducing memory copying and attribute writes. Wrangles adopt #define MAP, so input order no longer has to be tracked by hand.
  • A round of rig chain fixes across Instancify, Simulate and Rig to Assembly: root points excluded from collapse, rig data passed through Simulate, and the module instance export error removed.
  • Viewer states now report missing attributes instead of failing silently.

Bug Fixes

  • instancify Root points are excluded from collapse. The deletion logic could previously remove roots.
  • instancify Seam group handling restored, which Rig to Assembly depends on.
  • instancify Point jitter removed.
  • instancify Attribute delete reordered.
  • simulate Rig data is passed through to downstream nodes.
  • simulate Predecorate staging separated from the rig.
  • rig_to_assembly Module instance export no longer errors.
  • rig_to_assembly Export Instances no longer errors. A switch removes instances inside the node.
  • rig_delete Added Delete Groups, which removes the cleanup group left behind by deleted points.
  • split Restored the channel reference for module parent ID.
  • switch Reading an attribute from a parameter no longer triggers a cook.
  • execute_logic Collision width was twice the value entered.
  • assembly_resource Added a scale guard.
  • identify_shared_instances Shared instances are given a default name.
  • grow Effectors rewired.
  • map Some map warnings caused by the changed node interfaces removed.
  • treeparameterize The 100 step limit removed.
  • wrangle Moved to the current mapping template, interface updated.
  • viewer states Drag Props, Edit Assembly, Magnet Effector, Originize Instance Pivots, Rig Pose and Scan Rig report missing attributes.