Patch·
Natsura 0.7.0.3
Fixed bugs across rigging, wrangling and viewer states. Some small performance improvements.
Back to ChangelogFixed bugs across rigging, wrangling and viewer states. Some small performance improvements.
Highlights
- Wrangle core reworked to run as a single wrangle instead of a chain, reducing memory copying and attribute writes. Wrangles adopt
#define MAP, so input order no longer has to be tracked by hand. - A round of rig chain fixes across Instancify, Simulate and Rig to Assembly: root points excluded from collapse, rig data passed through Simulate, and the module instance export error removed.
- Viewer states now report missing attributes instead of failing silently.
Bug Fixes
- instancify Root points are excluded from collapse. The deletion logic could previously remove roots.
- instancify Seam group handling restored, which Rig to Assembly depends on.
- instancify Point jitter removed.
- instancify Attribute delete reordered.
- simulate Rig data is passed through to downstream nodes.
- simulate Predecorate staging separated from the rig.
- rig_to_assembly Module instance export no longer errors.
- rig_to_assembly Export Instances no longer errors. A switch removes instances inside the node.
- rig_delete Added Delete Groups, which removes the cleanup group left behind by deleted points.
- split Restored the channel reference for module parent ID.
- switch Reading an attribute from a parameter no longer triggers a cook.
- execute_logic Collision width was twice the value entered.
- assembly_resource Added a scale guard.
- identify_shared_instances Shared instances are given a default name.
- grow Effectors rewired.
- map Some map warnings caused by the changed node interfaces removed.
- treeparameterize The 100 step limit removed.
- wrangle Moved to the current mapping template, interface updated.
- viewer states Drag Props, Edit Assembly, Magnet Effector, Originize Instance Pivots, Rig Pose and Scan Rig report missing attributes.