Simulation is the engine that brings Natsura’s graphs to life.
Where wrappers and core nodes define rules, the simulation pass evaluates those rules over time, creating the final structures and geometry.
Natsura doesn’t model step by step like traditional Houdini networks.
Instead, it uses deferred evaluation:
This separation keeps graphs lightweight, editable, and flexible, while the heavy lifting happens only at simulation time.
Traditional procedural modeling in Houdini is immediate: every node creates geometry, which flows downstream.
In Natsura:
When a Simulate executes, it:
The result: a hierarchy of branches, leaves, and meshes ready for rendering or export.