Noise Effector
Generates a 3D noise vector field to influence growth direction.
The Noise Effector creates a spatially-varying force field.
- Directional Influence: Outputs a vector that can be plugged into Grow sockets (like Gravity or Phototropism).
- Curl Noise: Supports curl noise for fluid-like, divergence-free turbulence.
- Mappable: Strength and scale can be modulated.
Concept
World-Space Fields Effectors operate in world space. As the plant grows, each internode samples the effector at its current position to determine how much to bend or twist.
Inputs
- Input 0 — Parms (Optional) Connect to the main parameter stream.
- Output — Effector Connect this to an Effector socket on a Grow node.
Parameters
Noise
- Type: Perlin, Simplex, Curl, etc.
- Frequency: Size of the noise features.
- Amplitude: Strength of the force.
- Offset: Animation or spatial offset.
Attributes
Does not consume graph attributes directly (samples position P).
Workflow
- Create a Noise Effector.
- Connect it to the Gravity or Phototropism socket of a Grow node.
- Adjust Frequency and Amplitude to add organic "wiggle" to the growth.