Natsura Map Blend
Blends two mapping chains together based on a weight.
The Map Blend node mixes two mapping chains.
- Weighted Blend: Interpolates between Chain A and Chain B.
- Masking: The blend weight itself can be driven by a Map, allowing for attribute-driven masking of effects.
== Concept ==
=== Layering ===
Use Map Blend to layer complex behaviors. For example, blend between a "Straight" growth pattern and a "Curly" growth pattern based on the height of the plant. This enables smooth transitions between different parameter behaviors across the structure.
Inputs
Map A: The first map chain.
Map B: The second map chain.
Weight Map (Optional): A map chain that drives the blend weight (0-1).
Parameters
Blend
Weight : Global blend factor (0 = Map A, 1 = Map B). This value is multiplied by the Weight Map input if present, allowing both global and attribute-driven control over the blend.
Related
- Map Node — The basic mapping node for linking growth parameters to attributes.
- Map If Node — Hard switching between map chains instead of blending.
- Grow Node — Incrementally creates plant structures by defining the size, shape, and direction of individual branches.
@workflow
== Workflow ==
- Create two different map chains (e.g., one for "Order" and one for "Chaos").
- Connect them to Map Blend inputs A and B.
- Connect a third Map (mapped to
u) to the Weight input. - The result transitions from Order to Chaos along the branch.
@notes
- Without a Weight Map connected, the Weight parameter acts as a global slider between the two chains.
- Does not directly consume attributes unless a Map is connected to the Weight input.