Patch·

Natsura 0.6.1.1

Traits hotfix

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Traits hotfix

  • assembly_decoration Trait list no longer crashes Houdini past ~10 entries — the dynamic-resize auto-sync that rebuilt the multiparm on every
  • cook is gone, replaced by a fixed-size (N=8) picker.
  • assembly_decoration New Add Trait picker pulls from two sources: the internal TRAIT node's traits list (mappable) and
  • dependency-graph/skeleton float attributes (not mappable).
  • assembly_decoration Traits stranded at slots 9-10 (with 1-8 empty) now compact down to 1-2 on scene open, and the count is clamped to 8 —
  • compact_traits runs from OnLoaded so already-saved scenes self-repair.
  • assembly_decoration Adding a trait no longer throws ValueError: not enough values to unpack — graph-attribute picks were returning a bare
  • string instead of the expected (name, mappable) payload.
  • assembly_decoration The Add Trait picker now actually finds the internal trait source — it was looking for a node named TRAITS; the node is
  • TRAIT (singular).
  • assembly_decoration The per-row add affordance is reachable again — the old empty-slot button lived inside a row that's hidden when empty, so it
  • could never be clicked; the Add Trait button now sits below the list and is always visible.
  • assembly_decoration Skeleton/graph-sourced traits no longer show a meaningless bias slider and map button — they hide both and show a "from
  • skeleton — not mappable" note.
  • assembly_decoration Removing a trait clears just that slot in place instead of rebuilding the whole multiparm (the old rebuild was the crash
  • path).
  • assembly_decoration Each filled trait row now has a single actions menu (Edit on Geometry — only for the paintable Size/Angle dimensions — /
  • Replace With… / Remove Trait); the Edit action enters the existing classify viewer state.
  • assembly_decoration Add Trait button uses the same icon as Add Effector for consistency.