Patch·
Natsura 0.6.1.1
Traits hotfix - if upgrading scenes please wait for upgrade guide
Back to ChangelogTraits hotfix - if upgrading scenes please wait for upgrade guide
- assembly_decoration Trait list no longer crashes Houdini past ~10 entries — the dynamic-resize auto-sync that rebuilt the multiparm on every
- cook is gone, replaced by a fixed-size (N=8) picker.
- assembly_decoration New Add Trait picker pulls from two sources: the internal
TRAITnode'straitslist (mappable) and - dependency-graph/skeleton float attributes (not mappable).
- assembly_decoration Traits stranded at slots 9-10 (with 1-8 empty) now compact down to 1-2 on scene open, and the count is clamped to 8 —
compact_traitsruns fromOnLoadedso already-saved scenes self-repair.- assembly_decoration Adding a trait no longer throws
ValueError: not enough values to unpack— graph-attribute picks were returning a bare - string instead of the expected
(name, mappable)payload. - assembly_decoration The Add Trait picker now actually finds the internal trait source — it was looking for a node named
TRAITS; the node is TRAIT(singular).- assembly_decoration The per-row add affordance is reachable again — the old empty-slot button lived inside a row that's hidden when empty, so it
- could never be clicked; the Add Trait button now sits below the list and is always visible.
- assembly_decoration Skeleton/graph-sourced traits no longer show a meaningless bias slider and map button — they hide both and show a "from
- skeleton — not mappable" note.
- assembly_decoration Removing a trait clears just that slot in place instead of rebuilding the whole multiparm (the old rebuild was the crash
- path).
- assembly_decoration Each filled trait row now has a single actions menu (Edit on Geometry — only for the paintable Size/Angle dimensions — /
- Replace With… / Remove Trait); the Edit action enters the existing classify viewer state.
- assembly_decoration Add Trait button uses the same icon as Add Effector for consistency.
Natsura 0.6.1.0
Unified effector and mapping shape, assemblies workflow 1.0, picker UI, cook trigger purge, rigged Nanite export
Natsura 0.6.1.2
0.7 in disguise: Rig to Assembly turns a Natsura Simulate into a reusable assembly for decorating another simulate, plus a safer scene upgrade — if upgrading scenes from 0.5 or 0.6, please wait for the upgrade guides.