Patch·

Natsura 0.6.1.2

0.7 in disguise: Rig to Assembly turns a Natsura Simulate into a reusable assembly for decorating another simulate, plus a safer scene upgrade — if upgrading scenes from 0.5 or 0.6, please wait for the upgrade guides.

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0.7 in disguise: Rig to Assembly turns a Natsura Simulate into a reusable assembly for decorating another simulate, plus a safer scene upgrade — if upgrading scenes from 0.5 or 0.6, please wait for the upgrade guides.

  • Rig to Assembly — take the output of a Natsura Simulate, turn it into an assembly, and plug it into an Assembly Decorator to decorate another simulate. A big upgrade to
  • the cluster-decorator pipeline: build canopies by decorating one simulated tree with another. The new internal Assemblify node does the heavy lifting of packing a rigged
  • simulate down into an assembly.
  • New "Assemblies Workflow" example scene — walks the whole path end to end, Rig to Assembly into the new Assembly Decorator to quickly build canopies. Open it from the
  • examples browser.
  • Safe 0.5 → 0.6 scene upgrade — old effector forces, follow-row weights, and assembly_decoration values now carry across instead of being silently dropped, and the scene is
  • backed up before anything is touched.
  • Scene upgrade
  • grow Scenes with older Grow nodes (1.0 / 1.1 / 1.2) no longer get stranded on the old version — they retype to Grow 2.0 and run the full 0.5 → 0.6 migration,
  • automatically on open and via Upgrade Scene. Heads up: batch/hython jobs loading a pre-2.0 Grow scene will now error until it's upgraded interactively first.
  • Migrated effectors no longer load switched off — old scenes baked the enabled/disabled flag as a literal that overrode 0.6's mode-driven behaviour, so active effectors showed
  • as off.
  • Gravitropism / ancestor follow-row weights survive the upgrade — the migration used to drop the saved value and fall back to the default (0.5).
  • assembly_decoration Old force values migrate instead of vanishing — unroll → Align Up, flatten → Flatten, deflect → Repel, with weights and maps preserved (previously
  • they threw "parm no longer exists" warnings and were discarded). yaw has no 0.6 equivalent and is flagged for manual recovery.
  • The upgrade backs up your hipfile first — the saved scene is copied to __backup.hip (existing backups never overwritten), and the prompt only opens when
  • there's something to migrate.
  • Mapping
  • mapping The map picker now has a Level picker.
  • mapping Map visualisation colours display correctly again — the display-to-simulate resolution was matching the wrong simulate for map nodes, so visualised maps could
  • show the wrong colours.
  • mapping Promoting a parameter to a map keeps the value it already had instead of resetting to 1 — const, map/ramp, and random modes each carry the prior value into the
  • matching field.
  • Effectors
  • effector Intrinsic effectors no longer trigger infinite recursion — using an intrinsic vector as an effector could spiral into a recursive loop and hang/crash Houdini.
  • Other
  • service The output display flag is now driven by the background service instead of per-node scripts — one consistent mechanism rather than scripts duplicated on each
  • node.
  • The Attribute panel no longer forces nodes to recook on selection — selecting a node (e.g. assembly_resource) used to recook the downstream output every time; it now reads
  • attributes without cooking.
  • Hub Update-available notifications work again — the check followed a redirect it couldn't handle and failed silently; it now hits the canonical address and logs a real
  • error if it breaks.