Assembly Edit

Interactive state for rotating, deforming, and fixing rigged assemblies after auto-rigging. Inner utility of the Assembly Resource.

Assembly Edit hosts the edit-assembly interactive viewport state. Once an assembly is rigged, it adjusts the rigged result: rotate sub-components, apply per-joint transformations, and fix minor connectivity issues. Inner utility of the Assembly Resource wrapper; can also be placed at the top level for granular step-by-step workflows. Edits are stored as transformations on the rig and persist through cooks.

Parameters

ParameterDescription
Edit (Enter)Activates the interactive edit-assembly state. Press Enter on the node, or click this button, to enter the state.
AdvancedReveals the advanced parameter folder.

Input

ParameterDescription
Name AttributeThe attribute that identifies each assembly instance. Should match the Name Attribute set on Import Assembly upstream.

Advanced > State

ParameterDescription
SelectionState internal: the currently selected joint.
HoveredState internal: the currently hovered joint.
Joint SelectionState internal: the active joint selection.
Gizmo ScaleVisual size of the joint gizmo in the viewport.

Edits

ParameterDescription
Reset AllDiscards every stored transformation and returns the assemblies to their post-rig state.
DetailedReveals per-edit detail under each stored transformation.
TransformationsMulti-parm: one entry per stored joint transformation. Each entry carries the joint identifier and the transformation applied.

Modes / States

  • Edit assembly. Press Enter to enter the interactive state. Click a joint to select it, transform it with the viewport gizmo, then exit; the transformation is stored on the node. Use Reset All to discard edits and start over.

Notes

  • The state is planned to expand into a fuller in-viewport assembly builder.

See also: Assembly Workflow · Assembly Resource · Build Assembly Rig · Pivot Edit