Atlas Mesh
Atlas Mesh is the meshing step inside Atlas Wizard: it traces, displaces, shapes, reduces and splits the leaves of an atlas card. Hidden from the Tab menu in 0.7.3.
Atlas Mesh is the meshing step inside Atlas Wizard. It's hidden from the Tab menu in 0.7.3, so you meet it inside the wizard, whose Mesh Settings drive it.
What it does
It takes the card from Atlas Material and works through these steps in order:
- Traces the leaves with Atlas Trace, using Border Edge Length, Inner Edge Length and Threshold under Construction.
- Subdivides the mesh, if Subdivide is on.
- Displaces the surface by the height texture, as far as Displace sets.
- Shapes the leaves with Atlas Emboss, if Shaping is on under Additional Shaping. Border Shape, Spine Shape and Vein Shape each have a Do Deform toggle.
- Reduces the polygon count, if Reduce is on (Reduction Amount is greyed out until it is, and Equalize Lengths and Preserve Borders appear).
- Splits the result into separate leaves with Atlas Source. Merge Small Parts is Atlas Source's Merge Threshold.
The second and third inputs take spine and vein curves for the shaping. Spine Input and Sketch Input follow whether those inputs are wired.
Status
Atlas Mesh is hidden from the Tab menu in 0.7.3. The atlas nodes are experimental, and their parameters may change.