Build Assembly Rig
Auto-rigging step of the assembly workflow. Produces Natsura's specific assembly rig that preserves instancing through placement and supports effector-driven posing.
Build Assembly Rig performs the auto-rigging step of the assembly workflow. It takes the imported source geometry (typically a hierarchy of packed instances with pivots at the base of each branch, bud, or leaf) and produces Natsura's specific assembly rig: the structure that lets effectors on the Assembly Decoration apply rigid joint rotations rather than per-vertex deformation, keeping instancing intact through placement.
Inner utility of the Assembly Resource wrapper. Can be placed at the top level for granular step-by-step assembly authoring when the wrapper's defaults aren't the right granularity.
Parameters
| Parameter | Description |
|---|---|
| Name Attribute | The attribute that identifies each assembly instance. All points sharing the same value are rigged as one assembly. Typically matches the Name Attribute set on Import Assembly upstream. |
| Name Prefix | Prefix added to the rig joints' names. |
| Max Radius | Maximum radius used when generating the rig from the input geometry. |
Notes
Auto-rigging fails when:
- Pivots of input instances are not at the base of branches, buds, or leaves. Fix interactively via Pivot Edit.
- The input is at an extreme scale mismatch. Fix via the Uniform Scale on Import Assembly.
See also: Assembly Workflow · Assembly Resource · Import Assembly · Pivot Edit · Assembly Pack · Assembly Edit