Bake

COPs-based texture baker. Converts high-poly geometry into baked colour, height, and normal maps for game-ready meshes and tiling textures.

Bake is Natsura's COPs-based texture baker. It projects high-poly source geometry onto a low-poly target's UVs, producing colour, height, normal, and ambient-occlusion maps for game-ready meshes and tiling textures.

Inputs

Inputs depend on the workflow:

Outputs

Baked texture maps on disk. Channels produced:

  • Colour.
  • Height.
  • Normals. Baked in MikkT space; transfer cleanly to engines such as Unreal.
  • Ambient occlusion.

Supports up to 8k resolution before memory becomes the limiting factor, super-sampling for higher quality, and seam fixing across UV island boundaries.

Modes / States

  • Copernicus dive-in. Double-click the bake node to enter Copernicus and intercept the baked texture maps before they output, for colour grading, normal-map adjustment, and blending colour into specular and normal maps.

Parameters

Output

ParameterDescription
Bake AllTriggers a bake across every enabled channel.
Reload TexturesRefreshes the textures from disk.
DirectoryWhere the baked textures are written.
NameBase filename for the bake outputs.
Set Default Resolution / ResolutionOutput resolution (up to 8k).
FormatOutput texture format.

Source Texture Overrides

Per-channel overrides for cases where the source textures should come from a path other than the default attached material.

Bake Settings

ParameterDescription
Ray DistHow far the bake rays extend from the target surface to find the source.
Ray Start OffsetOffset of ray origin from the target surface.
Ray DirectionDirection the rays cast in (typically along the target normal).
Smooth Target / Smooth Source (+ steps)Smoothing passes applied to target and source meshes before the bake.

Channel Settings

Top-level toggles for exporting colour, height, normal, and ambient occlusion channels.

Colour

ParameterDescription
Source Colour OverrideOverride the default source colour texture.
Colour SuffixFilename suffix for the colour output.
PathOutput path.
Equalize (Hue / Saturation / Value)Per-channel histogram equalisation.

Height

ParameterDescription
Source Height Override
Height Suffix
NormalizeNormalise the height range to fit the output bit depth.
Height ScaleMultiplier applied before normalisation.
Path
GeoheightSample heights from geometry rather than from a source height map.

Normal

ParameterDescription
Source Normal Override
Normal Suffix
Normal scale
Kernel SizeSmoothing kernel size for the baked normals.
Path

Ambient Occlusion

ParameterDescription
AO Suffix
Path
AO scale
View RadiusHow far AO rays extend.
Step Scale
Sample Count

Bake Processes

ParameterDescription
Extrapolate BoundariesLeave on for most cases. Extends pixel data outward from UV island boundaries to prevent seam artifacts.
Make it TileUsed when building tiling textures from a square patch or tube section.

Tiling

ParameterDescription
Tiling ModeHow the tiling seamlessness is enforced.
Tiling Mask PreviewVisual preview of the masked region used for tiling.
Height DensityInfluences the tiling height pattern.
Height Contrast
Gamma

Advanced

ParameterDescription
Display PathsShows the output paths in the viewport for debug.
Override Source Texture
Bake GroupBake group identifier for multi-pass setups.

Notes

  • The bake is the boundary where high-fidelity scan or sculpt data becomes a game-ready material: it carries the high-resolution detail onto the lean target without the polygon cost.

See also: Baking (reference) · Baking for Scans · Create Graft Mesh · Scan to Tube · Scan to Patch · Scan to Parts