Trunk Decoration
The Trunk Decoration is a specialised Surface Decoration for main stems and trunks, with extra controls for root flaring, cap handling, and seamless bark UVs on thick geometry. It also carries the baked output of the high-poly workflow onto a Grow, and its geometry feeds back into the simulate's procedural extension step (the one decoration that does so).
Inputs
| Input | Description |
|---|---|
| Input 0: Graph | The growth graph. |
Attributes
| Attribute | Description |
|---|---|
width | Consumed. |
P | Consumed. |
orient | Consumed. |
Outputs
| Output | Description |
|---|---|
| Output: Graph | The graph with trunk meshing instructions. |
Decoration data carried to the Simulate. In the trunk-extension case, the decoration's geometry also feeds back into the simulate's procedural extension step.
Parameters
Flare
| Parameter | Description |
|---|---|
| Width | How much the base widens. Controls the radial expansion at the base of the trunk for a natural root flare appearance. |
| Height | How far up the trunk the flare extends. Defines the vertical range over which the base widening is applied. |
Caps
| Parameter | Description |
|---|---|
| Top / Bottom | Cap style for the cut ends of the mesh: Open, Flat, or Rounded. |
Notes
- Use standard Surface Decoration for smaller branches; reserve Trunk Decoration for the hero trunk and roots.
- Root flaring grounds the tree in the scene and is critical to a convincing silhouette.
See also: Trunk decoration (feature) · Scans (overview) · Trunk Extension · Surface Decoration · Assembly Decoration
Treeparameterize
Resamples and parameterises an input tree geometry, transferring attributes onto the resampled curves. Used to bring externally-authored or imported tree shapes into the parameterised form Natsura's downstream nodes expect.
Unreal Wizard (Deprecated)
Deprecated. Use the Nanite Skeletal Assembly export workflow instead.