Unreal Wizard (Deprecated)
Deprecated. Use the Nanite Skeletal Assembly export workflow instead.
This node is deprecated. It may be removed in a future release.Natsura's current Unreal export pipeline uses Nanite Skeletal Assembly: USD plus a
wind.json describing wind layers authored with Wind Config. The Unreal Wizard predates that pipeline and is no longer the recommended way to send Natsura assets to Unreal.Unreal Wizard previously bundled instance export, material assignment, and bake settings into a single guided node. That functionality is now split across the dedicated Export Unreal Nanite Assembly and Wind Config nodes.
Notes
- Existing scenes using Unreal Wizard will continue to work in 0.6.x, but should be migrated to the current export path.
- For the current route, run Simplify Tree Rig and Skin before exporting to bring joint count into a sensible range.
See also: Export Unreal Nanite Assembly · Take Your Tree to Unreal · Wind Config · Working with Assemblies in Unreal
Trunk Decoration
Specialised surface decoration for trunks, with enhanced UV and displacement controls. Mounts baked high-poly trunks onto the simulation's output and supports trunk extension.
Wind Config
Assigns wind animation classes and response parameters to your skeleton for layered, realistic motion in game engines. Chain multiple Wind Configs for trunk, mid-branch, and tip behaviours.