Atlas Emboss

Atlas Emboss shapes a flat leaf mesh in 3D from its outline, spine and veins.

Atlas Emboss shapes a flat leaf mesh in 3D from three sets of curves: its outline, its spine and its veins. Each set moves the surface by its distance from those curves, the way Atlas 3D does for one set. Atlas Mesh runs it when Shaping is on.

Inputs

  • Geometry takes the leaf mesh.
  • Borders takes the outlines, from the Border Edges output of Atlas Trace.
  • Spine Curves takes a curve along each leaf's midrib.
  • Vein Curves takes curves along the veins.

A shape only applies when its input is wired.

Shapes

Border Shape, Spine Shape and Vein Shape each have the Atlas 3D settings: Scale (a negative value pushes the other way), Distance Scale, Noise with Noise Scale, and a Shape ramp. By default the border and veins push one way and the spine the other. Smooth, at the bottom, smooths the result.

Status

The atlas nodes are experimental, and their parameters may change.