Wind Previs

In-Houdini preview of a Wind Config chain. Plays back a cheap wind animation in the viewport so the boundaries between wind layers are visible. Not one-for-one with the engine-side wind.

Wind Previs plays back a cheap wind animation in the Houdini viewport, driven by an upstream Wind Config chain. It shows where the boundaries between wind layers fall; it is not a one-for-one preview of what runs in Unreal. Use it as a sanity-check on the layer assignment, not as the final visual reference.

Parameters

ParameterDescription
TimeAnimation time for the previs.
StrengthOverall strength of the previs wind.
Select InputInput selection.

Notes

  • Place it downstream of a Wind Config chain; play or scrub the timeline to see the layered response. The visible motion confirms which bones fall into which wind class.
  • The actual wind look comes from the engine side at runtime, not from this previs.

See also: Wind for Unreal · Wind Config · Export Unreal Nanite Assembly