Copernicus

Editing baked and atlas maps inside Houdini's Copernicus (COPs): colour grading, normal adjustment, and channel blending without leaving Houdini.

Natsura's texture work happens inside Houdini, which means the maps are available to Copernicus (Houdini's COPs) for a material-editing pass without leaving the application. The baked maps from a scan, or the per-channel outputs of an atlas material, can be colour-graded, have their normals adjusted, or have channels blended, then flow on to the decoration or the export.

The bake itself runs on Natsura's COPs-based texture baker, so intercepting and adjusting the result in Copernicus is a natural continuation of the same pass rather than a separate round trip.

Detailed walkthrough pending.