Surface Materials

Bark and branch surfaces: the Surface Resource that supplies colour, normal, roughness, and displacement, worn by the surface and trunk decorations.

A Surface Decoration meshes the skeleton into trunk and branch geometry; a Surface Resource supplies the material it wears: colour, normal, roughness, displacement, and a tint, packaged as a reusable resource. Swap the resource and the tree re-skins without re-meshing.

For the hero parts of the tree (trunk and major boughs), the Trunk Decoration adds enhanced UV and displacement control and can mount baked high-poly bark. The detail for those hero surfaces usually comes from a bake.

Visual pending.