Core Decoration
Base node for creating custom decorations.
The Core Decoration node is the base for custom decoration logic. It takes the growth graph and appends decoration instructions (placement and orientation rules) that the Simulate later executes to generate geometry. Use it when the specialised decorators (Cluster, Surface, Assembly) don't meet your needs.
Inputs
| Input | Description |
|---|---|
| Input 0: Graph | The growth graph. |
Attributes
| Attribute | Description |
|---|---|
u | Consumed standard growth attribute to drive placement. |
id | Consumed standard growth attribute to drive placement. |
Outputs
| Output | Description |
|---|---|
| Output: Graph | The graph with decoration instructions appended. |
Parameters
Placement
| Parameter | Description |
|---|---|
| Mode | Interval, Per-Step, End-Point. |
| Offset | Position offset from the internode. |
| Orientation | Alignment rules (Tangent, Up, Random). |
Notes
- Decorations are instructions queued on the graph, not geometry yet. The Simulate executes them after the skeleton is built.
See also: Decorations (overview) · Building custom decorations · Cluster Decoration · Surface Decoration