Core Decoration

Core Decoration is the base that every decoration is built on. It is hidden from the Tab menu, and you meet it only when building a decoration of your own.

Core Decoration is the base that every decoration is built on. The Assembly, Surface, Trunk, Clusters and Select decorations each have one inside. It takes the decoration's geometry and settings and packages them as a program that a Grow carries and the Simulate runs once the tree has grown. It also draws the preview while the decoration isn't on a Grow yet.

Core Decoration is hidden from the Tab menu. You only need it to build a decoration of your own; see Custom decorations.

Inputs and settings

Its inputs are geometry, custom_graph and parms. The second passes extra geometry into the decoration's program alongside the first, and the third feeds the decoration's maps. Use Custom Graph switches to the graph set in Custom Graph Override, under Advanced. Preview Skeleton picks the built-in tree it previews on: /trunk (the default), /monopodial or /sympodial. Simulate is the Simulate the decoration belongs to, which is set for you when a Grow carries it. Decoration Name, when its toggle is on, names the decoration's output.