Internal Nodes

Internal low-level nodes and inner utilities used by Natsura's public node set.
Internal / Unstable. These nodes are implementation details, not part of the stable user-facing API. Behaviour and parameters may change without notice.

Some Natsura nodes use internal low-level primitives (e.g. Grow Core, Repeat Core). Others are inner utilities of artist-facing wrappers, exposed at the top level for advanced workflows where the wrapper's coarseness is not the right granularity. These all appear in node graphs, error messages, and the network when diving into a wrapper.

For normal use, stick to the documented nodes like Grow, Repeat, Assembly Decoration, Import Highpoly.

If you're building custom tools or need low-level access, these primitives exist; they are not covered by stability guarantees.

Verbs (the core layer)

The low-level verbs that modules compose. Each does one focused thing. Documented here for advanced custom-tool authors, debug visibility in error messages, and direct use when a module's composition isn't the right shape.

Grow Core, Repeat Core

The minimal execution-time verbs that the public Grow and Repeat modules are built from.

Assembly Resource inner utilities

These are the inner utilities of the Assembly Resource wrapper. They can also be placed at the top level for granular step-by-step setups.

Import Assembly

Brings source geometry (a Natsura simulate output, USD, BGEO, or SOPs) into the assembly workflow. Internal to Assembly Resource.

Pivot Edit

Hosts the edit-pivots interactive state. When auto-rigging fails because pivots are not at the base of branches, buds, or leaves, this node provides manual pivot placement. Internal to Assembly Resource.

Build Assembly Rig

Performs the auto-rigging step that produces Natsura's specific assembly rig. Settings are exposed at the node level when the default rigging behaviour needs adjustment. Internal to Assembly Resource, and also available standalone.

Assembly Pack

Packs rigged assemblies into the form downstream nodes consume. Internal to Assembly Resource.

Assembly Edit

Hosts the edit-assembly interactive state for rotating, deforming, and fixing minor connectivity issues on rigged assemblies. Internal to Assembly Resource.

Visualize

Visualisation node that shows the animated assemblies. Hit play on the timeline and properly-rigged assemblies animate, confirming the resource is ready to feed an Assembly Decoration. Internal to Assembly Resource.

Create Graft Mesh inner utilities

These are the inner utilities of the Create Graft Mesh wrapper. They can also be placed at the top level when the wrapper's defaults are not the right granularity for the work.

Scan to Mesh

Controls remeshing of high-poly geometry, including end caps. Internal to Create Graft Mesh.

Scan Auto UV

Clustering-based auto-UV for high-poly meshes. The most common setting to adjust is the number of clusters. Internal to Create Graft Mesh.

Scan Extend Profiles

Creates the unique mesh for profiles used as the source for the tiling-texture bake injection. Internal to Create Graft Mesh.

Pack Profiles

Sets up the packing of profiles for the core system to read. Internal to Create Graft Mesh.