Atlas Wizard
Guided high-level entry to the atlas pipeline. Packages import, layout, material, mesh, and trace into a single node and gets a usable atlas in a few clicks.
Part of the experimental atlas pipeline. The shape is settled but individual parameters may move.
Atlas Wizard is the high-level guided entry to the atlas pipeline. It packages the typical import-through-trace sequence (Import, Layout, Material, optional 3D and Emboss, Trace, Remesh) into a single node, producing geometry plus material data ready for the foliage decorations. Drop into the constituent nodes when finer control is needed.
Parameters
Source Textures
Per-channel texture paths for the atlas inputs:
| Parameter | Description |
|---|---|
| Colour | Per-channel texture path for the colour input. |
| Alpha | Per-channel texture path for the alpha input. |
| Roughness | Per-channel texture path for the roughness input. |
| Height | Per-channel texture path for the height input. |
| Normal | Per-channel texture path for the normal input. |
| Subsurface | Per-channel texture path for the subsurface input. |
Each channel can be filled or left blank depending on what the source delivers.
Mesh Settings
| Parameter | Description |
|---|---|
| Border Edge Length | Target edge length around the silhouette boundary of the traced output. |
| Inner Edge Length | Target edge length for the interior mesh. |
| Threshold | Cutoff used during mesh construction. |
Notes
- Composes the typical sequence Import, Layout, Material, optional 3D and Emboss, Trace, Remesh.
- Recommended starting point for any new atlas. Drop into the constituent nodes once you outgrow it.
See also: Atlas Workflow · Atlas Import · Atlas Layout · Atlas Material · Atlas 3D · Atlas Emboss · Atlas Trace · Atlas Remesh