Seed Points

Generates a scatter of input points for a stand or forest. Produces per-point seed, age, and species attributes that downstream Simulates consume to grow many distinct trees.
Marked experimental in the Houdini node title. Behaviour and parameters may shift.

Seed Points generates a scatter of input points suitable for feeding Simulate's points input to grow a stand or forest. Each point carries per-tree attributes (random seed, age, species index) that drive variation: different seeds produce different trees from the same recipe, different ages produce trees at different stages of maturity, different species values select between recipe variants.

Outputs

  • Output: Points. A scatter where each point carries per-tree seed, age, and species attributes, ready for Simulate's points input.

Parameters

Points Source

ParameterDescription
SizeOverall area covered by the scatter.
SpacingNominal distance between scattered points.
Point JitterRandom offset applied to each scattered point so the layout doesn't look like a grid.
PruneToggle a density-based removal pass.
Point RadiusVoxel size used for the density pass.

Plant Definition

ParameterDescription
Object 1Reference to an upstream plant definition (a recipe).
Use External DefinitionToggle for sourcing the plant definition externally.

Internal Definition

ParameterDescription
SpeciesSpecies attribute name.
Species IndexSpecific index when more than one species is available.

Advanced

ParameterDescription
DescriptiveDescriptive label.

Attributes

ParameterDescription
Random SeedPer-tree random seed attribute.
Age AttributeName of the age attribute written onto each point.

Age

ParameterDescription
Age AttributePer-point age value.
Source AttributeSource attribute to derive age from.

Remap Age

ParameterDescription
Remap toggleEnable remapping the source age.
Input Min / Input MaxSource range.
Output Min / Output MaxTarget range.
Position / Value / InterpolationRamp controls for the remap.

Notes

  • The scatter feeds Simulate's points input; the recipe reads each point's attributes through Mapping and grows a tree at each point.
  • Per-tree traits interact with the per-point attributes Seed Points writes. See Traits.

See also: Variation · Simulation concept · Simulate · Traits