Grow Draw
Grow Draw is the manual counterpart to the procedural simulator: you draw the parts you want to control directly into the scene and the simulator treats your input as a constraint to grow around. It sits on top of the Custom Module substrate, which lets a hand-authored piece of growth be re-used the same way a procedural module is. You draw a curve, pin it as a branch, and the simulator integrates it into the tree it is growing.
Parameters
The parameter surface is currently sparse and in development. The current exposed controls cover output remapping, point-position controls, and a partial-twist control. Detailed parameter prose will land once the node settles.
| Parameter | Description |
|---|---|
| Output Min / Output Max | Output range for the remap. |
| Remap (Position / Value / Interpolation) | Ramp controls for the output remap. |
| Object 1 | Reference object. |
| Partial Twist | Roll increment along the drawn input. |
Number of Points
A multi-parm with one entry per drawn point. Each entry exposes a point reference, a position, and a weight.
Notes
- Grow Draw shares a foundation with the interactive simulate state and is complementary to it: the interactive state lets you intervene mid-simulation on the geometry the procedure produces, whereas Grow Draw lets you author input the procedure starts from.
- Reach for it when a hero branch must sit in an exact place, when you want to sketch a silhouette and let the procedure fill in around it, or when the procedural rules don't reach the shape you want even with effectors and posing.
See also: Interactive tools (Shaping) · Simulate · Wrangle · Effectors (overview)