Atlas Source
Atlas Source splits a traced atlas mesh into separate leaves, each with its own outline hull and spine.
Atlas Source splits a traced atlas mesh into separate leaves and gives each one an outline hull and a spine. Atlas Mesh runs it as its last step, so Atlas Wizard does too. In the Tab menu it is spelt Nastura Atlas Source.
Inputs and outputs
- Trace takes the traced leaf mesh from Atlas Trace; inside Atlas Mesh it gets that mesh after displacement, embossing and reduction.
- Skeleton takes spine curves for the leaves. It is required: without it the node warns "Requires Skeleton as Input".
The outputs are Geometry, Skeleton and Hull.
Merge Threshold
Pieces whose area is smaller than Merge Threshold times the total area are merged into the leaves around them, so stray fragments don't become leaves of their own. At the default of 0 nothing is merged.
Status
The atlas nodes are experimental, and their parameters may change.