Atlas 3D

Atlas 3D bends a flat leaf mesh into shape by moving each point according to its distance from a set of curves.

Atlas 3D bends a flat leaf mesh into shape using curves. Each point moves by an amount that depends on its distance from the curves in the second input. The first input takes the leaf mesh. Atlas Emboss runs three of these, one each for the outline, spine and veins; use Atlas 3D on its own for a single set of curves.

Settings

Curves Group picks which curves count. The Shape ramp maps distance from the curves to an offset, Scale sets its strength (a negative value pushes the other way), and Distance Scale sets how far from the curves the ramp reaches. Noise (on by default) breaks the offset up, and Noise Scale sets the size of the noise.

Under Preview, Set Color Attribute colours the mesh by the effect and Show Curves draws the curves in the viewport.

Status

The atlas nodes are experimental, and their parameters may change.