Surface Decoration
Generates skin or bark geometry for the skeleton.
The Surface Decoration node skins the plant skeleton. It takes the growth graph, sweeps a tube profile along the curves (respecting the width attribute), and produces a watertight mesh with UVs and displacement carried to the Simulate.
Inputs
| Input | Description |
|---|---|
| Input 0: Graph | The growth graph. |
Attributes
| Attribute | Description |
|---|---|
width | Consumed to drive the swept tube radius. |
P | Consumed position along the curves. |
orient | Consumed orientation along the curves. |
Outputs
| Output | Description |
|---|---|
| Output: Graph | The graph with surface generation instructions. |
Intrinsics
| Attribute | Description |
|---|---|
uv | UVs on the output mesh. |
N | Normals on the output mesh. |
Parameters
Meshing
| Parameter | Description |
|---|---|
| Divisions | Radial resolution of the tube. Higher values produce smoother cross-sections at the cost of polygon count. |
| Adaptive | Optimise polygon count based on curvature. Reduces geometry on straight sections while preserving detail on curves. |
UVs
| Parameter | Description |
|---|---|
| Scale | Tiling factor for textures. Controls how many times the texture repeats along the branch. |
| Offset | Shift UVs. Use this to offset the texture position on the mesh. |
Displacement
| Parameter | Description |
|---|---|
| Texture | Path to a height map. The texture is used to displace the surface for bark-like detail. |
| Strength | Displacement amount. Controls how strongly the height map affects the surface geometry. |
Notes
- For the main trunk, where texture fidelity and silhouette matter most, use the specialised Trunk Decoration instead.
See also: Surface decoration (feature) · Trunk Decoration · Cluster Decoration · Core Decoration
Split
Creates explicit parallel branches in the growth graph. Distinct from innate forking, Split allows you to fork the topology into separate, distinct logical paths.
Surface Resource
Defines the material a Surface Decoration applies to the tree: colour, normal, roughness, displacement, and tint, packaged as a reusable resource.