Kill

Kill ends the shoots routed to it. It has no inputs and no parameters.

Kill ends growth. The shoots routed to a Kill end there. It has no parameters.

Where it goes

Kill takes no input. It goes into an input of another growth node, such as one of the two inputs of a Switch.

A Prune also contains a Kill.

The Kill tool on the Natsura toolbar (under Advanced) places one at the cursor. For how Kill compares with forks, Split and Switch, see Forks, Split, Switch or Kill.