Debug Tree Rig
Diagnostic node for inspecting the rig, skin, joints, and bone-capture state of a tree before export. Used to confirm a tree is correctly rigged for Unreal Nanite Skeletal Assembly export.
Debug Tree Rig is a diagnostic node for inspecting the rig, skin, joints, and bone-capture state of a Natsura tree. Useful when troubleshooting export issues (the "Missing BoneCapture" warning on Export Unreal Nanite Assembly, unexpected rig shapes after Simplify Tree Rig and Skin, or anomalies in wind class assignment from Wind Config).
Parameters
| Parameter | Description |
|---|---|
| mesh | Debug expression / output for the mesh side. |
| bonecapture | Debug expression / output for the bone-capture state. |
| joints | Debug expression / output for joint inspection. |
| skeleton | Debug expression / output for the skeleton. |
| Max Capture Lines | Cap on the number of capture lines shown in the debug visualisation. |
Notes
- Drop it between Simulate (or Simplify Tree Rig and Skin) and the export node. The output viewport visualisation shows where rig elements sit and whether the bone-capture attributes are present and consistent.
See also: Simulate · Simplify Tree Rig and Skin · Wind Config · Export Unreal Nanite Assembly
Create Proxy
Generates a proxy representation of a Natsura tree by clustering its geometry into a smaller number of primitives. Used for LOD, gameplay collision, and lightweight viewport stand-ins.
Deflection Effector
Reacts to the tree's own shape so branches stay aware of each other and avoid overcrowding.