Debug Tree Rig

Debug Tree Rig draws a tree's mesh, joints, skeleton and skin bindings so you can see a bad rig before export. It is the Debug view of Simplify Tree Rig and Skin, and hidden from the Tab menu.

Debug Tree Rig draws a rigged tree so you can check its rig before export: the mesh (see-through), the joints, the skeleton, and a line from each skinned point to the joint it is bound to. It is hidden from the Tab menu. You use it through the Debug folder on Simplify Tree Rig and Skin, which has the same mesh, bonecapture, joints and skeleton toggles.

Reading the bone capture view

Turn on bonecapture and joints. If you see lines running out across the tree, points are bound to the wrong joints and the rig is bad: that tree will deform wrongly in Unreal. Fix it upstream before you export.

See Nanite Troubleshooting for other export problems.