Direction Effector

Outputs a constant directional vector as an effector that growth nodes can read.
Experimental. The effector framework continues to expand. Parameters and behaviour may change.

The Direction Effector writes a single user-specified direction vector as a per-point effector attribute on the growing skeleton. Where the Gravity Effector is locked to the world up-vector and drives the gravitropic response specifically, the Direction Effector takes an arbitrary constant direction: a custom directional bias such as a prevailing-wind direction, or any constant tropic response that isn't gravity.

Parameters

ParameterDescription
NameThe effector instance name. Defaults to the node name.
DirectionThe direction vector written to every point. Default (1, 0, 0). Edit in the parameter UI or by viewport handle when the effector is selected.

Notes

  • It is not a light effector. Light response (phototropism) comes from plugging an environment into the Simulate, not from this node.

See also: Shaping · Effectors · Gravity Effector · Noise Effector · Ancestor Effector · Grow