Atlas Material

Derives per-channel material outputs (colour, alpha, roughness, height, normal, subsurface) from an atlas source as part of the atlas pipeline.
Part of the experimental atlas pipeline. The overall shape is settled but individual parameters may move. Detailed parameter prose is still being filled in.

Atlas Material is the per-channel material-derivation step in the atlas pipeline. It takes an atlas source and derives each material channel (colour, alpha, roughness, height, normal, subsurface) independently.

Each of the six channels is organised as a Derive pipeline: a Derive toggle decides whether the channel is computed, a source input points at where it is derived from, a render step writes it out, and an output path decides where it lands on disk.

Parameters

Material

Six per-channel folders: Colour, Alpha, Roughness, Height, Normal, Subsurface. Each has the standard Derive toggle, source input, render step, and output path.

The Alpha folder additionally exposes:

ParameterDescription
Chromakey SettingsHue and saturation parameters for chromakey-based alpha extraction.
Connectivity SettingsThreshold for connectivity-based alpha extraction.

The Height folder exposes a Height Scale parameter.

The Normal folder exposes a Normal Map Scale parameter.

Render

ParameterDescription
Render AllTriggers a render across every enabled channel.

Render Settings

ParameterDescription
Cache DirectoryWhere outputs are written.
NameBase filename for the outputs.
FormatOutput texture format.
Per-channel output pathsOverride the directory for individual channels.

Material Assignments

ParameterDescription
Override Material AssignmentPer-channel override toggle.
Override colour and labelPer-channel override settings.

Notes

  • Sits after Atlas Layout and before Atlas 3D, Atlas Emboss, and Atlas Trace.
  • The alpha channel has additional chromakey and connectivity-based sub-modes for extracting alpha from atlases that do not already carry one.
  • The height channel feeds the optional Atlas Emboss step downstream.

See also: Atlas Workflow · Materials: Atlas (shading the derived channels) · Atlas Trace