Atlas Material
Atlas Material is the per-channel material-derivation step in the atlas pipeline. It takes an atlas source and derives each material channel (colour, alpha, roughness, height, normal, subsurface) independently.
Each of the six channels is organised as a Derive pipeline: a Derive toggle decides whether the channel is computed, a source input points at where it is derived from, a render step writes it out, and an output path decides where it lands on disk.
Parameters
Material
Six per-channel folders: Colour, Alpha, Roughness, Height, Normal, Subsurface. Each has the standard Derive toggle, source input, render step, and output path.
The Alpha folder additionally exposes:
| Parameter | Description |
|---|---|
| Chromakey Settings | Hue and saturation parameters for chromakey-based alpha extraction. |
| Connectivity Settings | Threshold for connectivity-based alpha extraction. |
The Height folder exposes a Height Scale parameter.
The Normal folder exposes a Normal Map Scale parameter.
Render
| Parameter | Description |
|---|---|
| Render All | Triggers a render across every enabled channel. |
Render Settings
| Parameter | Description |
|---|---|
| Cache Directory | Where outputs are written. |
| Name | Base filename for the outputs. |
| Format | Output texture format. |
| Per-channel output paths | Override the directory for individual channels. |
Material Assignments
| Parameter | Description |
|---|---|
| Override Material Assignment | Per-channel override toggle. |
| Override colour and label | Per-channel override settings. |
Notes
- Sits after Atlas Layout and before Atlas 3D, Atlas Emboss, and Atlas Trace.
- The alpha channel has additional chromakey and connectivity-based sub-modes for extracting alpha from atlases that do not already carry one.
- The height channel feeds the optional Atlas Emboss step downstream.
See also: Atlas Workflow · Materials: Atlas (shading the derived channels) · Atlas Trace
Atlas Layout
Identifies the individual cards in an atlas image, lays them out, and prepares per-card straightening and deformation controls for downstream processing.
Atlas Mesh
Atlas pipeline auxiliary. Mesh construction, subdivision, part merging, and per-region shaping (border, spine, vein) for atlas cards.