Create Graft Mesh
Remeshes imported high-poly geometry and prepares the region where procedural extensions will attach.
Create Graft Mesh remeshes imported high-poly geometry and prepares the region where procedural extensions will be grafted on. It sits between Import Highpoly and Bake in the trunk-extension workflow.
For workflow context, see Scans and Trunk Extension.
Inputs
- Left input. The imported high-poly mesh from Import Highpoly.
- Right input (yellow). Profile points from Import Highpoly that mark where procedural extensions will attach.
Outputs
A remeshed graft-ready mesh with profiles packed for downstream consumption. Feeds into Bake.
Remeshing uses a fast point-cloud-based meshing process, followed by a remesh and an optional adaptive poly reduction, producing a clean mesh at the boundary where procedural extensions attach.
Parameters
| Parameter | Description |
|---|---|
| Blend mode | Currently only baked blend is supported. Bakes textures into the unique texture for a clean visual transition between scan and procedural. |
| Flatten ends | Recommended. Creates a cleaner tube start point for procedural extensions. |
| End reduction | How much to reduce poly count toward the ends of the mesh. End density drives the density of the procedurally-extended mesh. |
| Blend region | Over what region the poly reduction and texture blend occur. A longer region produces a smoother reduction in poly count and stretches the blended texture across a larger area. |
| Graft texture section | Where tiling textures are assigned. UV scale is set here. Alternatively, switch to resource mode and reference a Natsura surface resource. |
| Auto UV | A fast auto-UV for high-poly meshes. Effective in most cases by default; the most common setting to adjust is the number of clusters. Auto UV uses a clustering-based approach to define UV islands. |
| Skip remeshing | When the input mesh is already well-formed, remeshing can be skipped. An option at the top of the parameters preserves the input mesh's existing UVs and skips remeshing entirely. The mesh still flows through Create Graft Mesh; only the remeshing portion within it is optional. |
Internal utilities
- Scan to Mesh. Controls remeshing, including end caps.
- Scan Auto UV. UV tool for high-poly meshes.
- Scan Extend Profiles. Creates the unique mesh for profiles, used as the source for the tiling texture bake injection.
- Scan Material (×2). One assigned to the high-poly source, one to the extended profiles.
- Pack Profiles. Sets up the packing of profiles for the core system to read.
Additional controls inside the wrapper handle fixing the mesh of the extended profile.
See also: Scan Workflow · Trunk Extension · Import Highpoly · Bake · Trunk Decoration