Simplify Tree Rig and Skin

Reduces joint count and skin complexity on a rigged Natsura tree before export. The standard pre-export step for Unreal Nanite Skeletal Assembly.

Simplify Tree Rig and Skin reduces the joint count and the skin complexity of a rigged Natsura tree to a level the target engine can consume efficiently. The standard pre-export step before Export Unreal Nanite Assembly: trees come out of Simulate with a rig that captures every internode, which is more than the engine needs.

For the workflow this sits in, see Working with Assemblies in Unreal; for the export node it precedes, see Export Unreal Nanite Assembly.

Parameters

Settings

ParameterDescription
KeepGroup expression for joints that must be preserved through the simplification.
CarveToggle and value pair controlling the carving simplification pass.
Use Minimum Edge LengthToggle for minimum-length-based simplification.
Minimum LengthThe minimum edge length below which joints are collapsed.
Skeleton SimplificationToggle for the skeleton-level simplification.
SimplifyTolerance for skeleton simplification.
Use Max JointsToggle for an upper-bound joint count.
Max JointsHard upper limit on joint count.
Remove ClustersRecommended for Unreal Nanite Assemblies.

Debug

ParameterDescription
mesh / bonecapture / joints / skeletonDebug expression outputs for inspecting the result.

Warnings

ParameterDescription
Missing AttributeSurfaces when expected rig attributes are absent on the input.

Notes

  • For Unreal Nanite Assemblies, enable Remove Clusters. Use Keep groups to preserve joints that wind or animation systems specifically need (typically anchor joints and trunk-base joints).
  • Sits between the Simulate (plus decorations) and the Wind Config chain into Export Unreal Nanite Assembly.

See also: Working with Assemblies in Unreal · Simulate · Wind Config · Export Unreal Nanite Assembly