Assembly Pack

Assembly Pack packs geometry and a skeleton into an assembly, the form the assembly nodes carry on one wire. Natsura's assembly nodes use it inside; you need it only to build an assembly by hand.

Assembly Pack packs geometry and a skeleton into an assembly, the packed form that the assembly nodes carry on one wire. Natsura's own assembly nodes, such as Build Assembly Rig and Assembly Edit, use it inside, so you need it only to build an assembly by hand from a mesh and a rig of your own. Most kits go through the Assembly Resource instead. It is in the Tab menu under Natsura > Utility.

Inputs and settings

The first input takes the geometry. The second takes the rig: a KineFX skeleton whose joints are named, with the geometry captured to those joints by name.

With Use Name Attribute on (the default), the node makes one assembly for each value of Name Attribute (assembly_name), and every primitive on both inputs needs a value, or the node stops with an error naming the input. With it off, everything goes into one assembly named by Name, which defaults to the name of the network the node sits in.