Magnet Effector

Magnet Effector pulls branches toward geometry you wire into it, or pushes them away, within a set reach. Experimental.

Magnet Effector pulls branches toward geometry you wire into it, or pushes them away. Use it to send a hero branch somewhere, or to keep branches out of part of the silhouette. See Shaping.

Add it from the effector picker on a Grow: the Add Effector button in its Effectors, or the Effectors button on the Natsura toolbar.

Input

Wire the magnet geometry, such as a sphere, into the first input. With nothing wired, the magnet does nothing. Every point of the geometry pulls on the branches within reach, and each separate piece sets its own reach, so one Magnet Effector can hold several magnets of different sizes.

Settings

Range scales the reach: the reach of a piece is half its width in X times Range. The pull doesn't fade with distance: it is full strength anywhere inside the reach and stops at its edge. Sharpness only weights nearer magnet points more than farther ones when several are in reach. Deadzone (between 0 and 1) switches the pull off where the combined pull is weaker than its value.

The magnet's own Attract menu, Attract or Repel, flips the direction it writes. It is separate from the mode on the Grow row, and the two combine.

Name is the attribute this effector writes, the node's name by default.

Status

Magnet Effector is experimental.