Import Props

Loads external meshes (leaves, flowers, rocks) as props for use in cluster decoration workflows. Handles geometry cleanup, pivot placement, and instancing setup.

Import Props loads external meshes to use as props in cluster decoration workflows. It brings pre-built assets (leaves, flowers, rocks, vegetation) into a Natsura scene in a form the Cluster Decoration can scatter and deform, handling geometry cleanup, pivot placement, attribute setup, and per-part materials so the meshes work with Natsura's instancing system.

Parameters

Import

ParameterDescription
File PatternGlob pattern matching the files to load.
ImportTrigger the import.
Cache InputToggle for caching the imported input.

Cache

ParameterDescription
Cache ExistsState indicator for whether the cache is populated.
CacheCache path.
ReloadForce reload of the cache.

Cache Settings

ParameterDescription
Cache DirectoryDirectory where the cache is written.
Cache NameBase filename for the cache.

Parts

ParameterDescription
Segment AttributeAttribute used to identify per-part segmentation.
Layout InputsToggle for laying out per-part inputs.

Name

ParameterDescription
Prefix NamePrefix added to imported part names.

Settings

Material

A multi-parm for assigning a material resource per imported object:

ParameterDescription
Group #Group expression for each object.
Material Resource #Resource reference for each object's material.

Edit

ParameterDescription
Uniform ScaleScale applied to imported geometry.
Also Scale SkeletonToggle for scaling the skeleton alongside the geometry.
Overwrite Vertex AttributesToggle for encoding into vertex attributes.
PolyreduceToggle for decimating the geometry on import.
Percent To KeepDecimation target percentage.
Continue Reducing Within Quality ToleranceToggle for further reduction within tolerance.
ToleranceQuality tolerance for the decimation.

Groups

ParameterDescription
Skeleton GroupGroup expression for the skeleton parts.
Leaf GroupGroup expression for the leaf parts.
Split SkeletonToggle for splitting the skeleton.
Split LeavesToggle for splitting the leaves.

Keep Attributes

ParameterDescription
Point Attributes / Vertex Attributes / Prim Attributes / Detail AttributesFilters for which attributes are kept across the import.

Notes

  • Props are typically placed outside the growth network and referenced by Cluster Decoration nodes. Once imported, the same prop can be instanced across multiple trees in the scene.
  • Cache the imported result to keep the geometry stable across cooks.

See also: Cluster Decoration (node) · Cluster Decoration (concept) · Surface Resource · Assembly Resource