Import Props
Loads external meshes (leaves, flowers, rocks) as props for use in cluster decoration workflows. Handles geometry cleanup, pivot placement, and instancing setup.
Import Props loads external meshes to use as props in cluster decoration workflows. It brings pre-built assets (leaves, flowers, rocks, vegetation) into a Natsura scene in a form the Cluster Decoration can scatter and deform, handling geometry cleanup, pivot placement, attribute setup, and per-part materials so the meshes work with Natsura's instancing system.
Parameters
Import
| Parameter | Description |
|---|---|
| File Pattern | Glob pattern matching the files to load. |
| Import | Trigger the import. |
| Cache Input | Toggle for caching the imported input. |
Cache
| Parameter | Description |
|---|---|
| Cache Exists | State indicator for whether the cache is populated. |
| Cache | Cache path. |
| Reload | Force reload of the cache. |
Cache Settings
| Parameter | Description |
|---|---|
| Cache Directory | Directory where the cache is written. |
| Cache Name | Base filename for the cache. |
Parts
| Parameter | Description |
|---|---|
| Segment Attribute | Attribute used to identify per-part segmentation. |
| Layout Inputs | Toggle for laying out per-part inputs. |
Name
| Parameter | Description |
|---|---|
| Prefix Name | Prefix added to imported part names. |
Settings
Material
A multi-parm for assigning a material resource per imported object:
| Parameter | Description |
|---|---|
| Group # | Group expression for each object. |
| Material Resource # | Resource reference for each object's material. |
Edit
| Parameter | Description |
|---|---|
| Uniform Scale | Scale applied to imported geometry. |
| Also Scale Skeleton | Toggle for scaling the skeleton alongside the geometry. |
| Overwrite Vertex Attributes | Toggle for encoding into vertex attributes. |
| Polyreduce | Toggle for decimating the geometry on import. |
| Percent To Keep | Decimation target percentage. |
| Continue Reducing Within Quality Tolerance | Toggle for further reduction within tolerance. |
| Tolerance | Quality tolerance for the decimation. |
Groups
| Parameter | Description |
|---|---|
| Skeleton Group | Group expression for the skeleton parts. |
| Leaf Group | Group expression for the leaf parts. |
| Split Skeleton | Toggle for splitting the skeleton. |
| Split Leaves | Toggle for splitting the leaves. |
Keep Attributes
| Parameter | Description |
|---|---|
| Point Attributes / Vertex Attributes / Prim Attributes / Detail Attributes | Filters for which attributes are kept across the import. |
Notes
- Props are typically placed outside the growth network and referenced by Cluster Decoration nodes. Once imported, the same prop can be instanced across multiple trees in the scene.
- Cache the imported result to keep the geometry stable across cooks.
See also: Cluster Decoration (node) · Cluster Decoration (concept) · Surface Resource · Assembly Resource