Import Props

Import Props loads a folder of mesh files, such as leaves, flowers or rocks, caches them, and names and splits them into parts ready for decoration. Experimental.

Import Props loads a set of mesh files, such as leaves, flowers or rocks, and prepares them as parts: it names each piece, splits off the skeleton and the leaves into groups, assigns materials and caches the result. In the Tab menu it is Natsura Import Props (Experimental).

Inputs and outputs

The second input is labelled Skeleton. The outputs are Geometry, the prepared parts, and Skeleton.

Loading files

File Pattern picks the files to load ($HIP/props/*.fbx by default). With Cache Input on (the default), press Import to load them; the result is written to a .bgeo cache under Cache Directory ($HIP/Natsura/Cache) so it stays stable between sessions. Reload reads the cache again.

Parts

Segment Attribute (name by default) is the attribute each part is named by. Layout Inputs lays the parts out so you can see them.

Under Settings:

  • Material has a row per object, each with a group and a Material Resource to assign.
  • Edit has Uniform Scale (with Also Scale Skeleton) and an optional Polyreduce, with Percent To Keep.
  • Groups sets the Skeleton Group and Leaf Group names, and can split each off.
  • Keep Attributes lists the attributes that survive the import.

Status

Import Props is experimental. Its settings have no tooltips yet.