Take Your Tree to Unreal
Natsura trees go to Unreal as Nanite Skeletal Assemblies: rigged, skinned, instanced, and with wind. This page points to everything Unreal-related in the docs.

Nanite Skeletal Assemblies

The main route. One export sends a tree, or a whole library of trees, to Unreal with its instances, materials and wind.
See Nanite Skeletal Assemblies, and Nanite Troubleshooting if something doesn't come across.
Wind

Wind Config splits the tree into layers, and the export turns them into Unreal's Dynamic Wind.
See Wind for Unreal.
Houdini Engine
Houdini Engine isn't fully supported yet. In Project Elderwood, tools built with Natsura ran live inside Unreal for authoring foliage in the engine. More information is coming soon.
LODs
The export writes Nanite Skeletal Assemblies only. LODs for traditional pipelines are planned, and you can follow them on the roadmap.
Learning

Nanite Assemblies shows the export on screen, and Send a Forest to Unreal covers exporting at forest scale.
Assembly Workflow
Build a library of rigged parts with Assembly Resource, place it on a tree with Assembly Decoration, choose which part goes where with traits, and pose the parts with effectors while they stay instances.
Wind for Unreal
How Wind Config splits a Natsura tree into wind layers, and how the export turns them into Unreal's Dynamic Wind.